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This may have been covered in previous posts but I'll ask anyway. The ranking system seems very up and down. What I mean is that it seems very much a roller coaster ride for certain players, more so than usual. I am sure this is because when someone has a problem with their internet connection or go on an extended break and lose lots of games due to timeouts, their rating plumets and they end up playing lower rated players who they beat very easily. I know this will happen to a degree anyway, but some are silly. I won't mention names but is there not a way that this can be corrected?

I'm not over keen to take points from timeouts, it seems a bit daft when I can be losing bigtime to someone and if he runs out of time I can claim the win and my rating shoots up. I see the point in taking the win, since as may say it is part of trhe game, and in tourney and clan games it is only right, but must timeouts affect ratings?

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If timeouts didn't affect ratings, you would see more timeouts, don't you think?

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Unfortunately, if timeouts didn't cost as many points as a straight loss many people would immediately take advantage of it. The only way to avoid huge swings in the ratings is to use timeouts only as a very last resort, and not to take on too many games.

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Originally posted by Goggy
This may have been covered in previous posts but I'll ask anyway. The ranking system seems very up and down. What I mean is that it seems very much a roller coaster ride for certain players, more so than usual. I am sure this is because when someone has a problem with their internet connection or go on an extended break and lose lots of games due to timeouts, ...[text shortened]... of trhe game, and in tourney and clan games it is only right, but must timeouts affect ratings?
As everyone else has already mentioned, yes timeouts have to effect ratings. It's the same as your flag dropping in an OTB touney.

I see your point Goggy, and it does seem like a cheaper win when you win by timeout, but without timeouts people in losing positions would simply never make another move in that game. They would use the correspondence version of "disconnect".

As for the graph "rollercoaster ride", yes it happens a lot. Sometimes players do it intentionally and sometimes life throws circumstances on a player that become much more important than making a move in a chess game. There are lots of reasons for graphs being wildly erratic, but in the end I really don't know how we stop that one. If you've got any ideas though please speak up. The folks here, especially Russ and his crew, will gladly listen.



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On my rating graph there are several hills.

I think the main reason for these is that I would finish up the games that had a clear set of moves sooner, and the more complex ones took more time. I also lost more of the complex games. So my rating would rise as I finished the easier games in a set (e.g. a tournament), and would fall again as I lost the harder games.

Although I still spend more time on the complicated positions, I try not to simply play the games with easier positions first. I think this will lead to a smoother graph.

Also, when I see a long increase in rating, I have asked opponents to explain how they were able to improve. The answers are often helpful, always interesting.πŸ˜‰

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Originally posted by Goggy
...
I'm not over keen to take points from timeouts, it seems a bit daft when I can be losing bigtime to someone and if he runs out of time I can claim the win...
My only loss here so far (the first of many to come!) was one where my opponent ran out of time. I could tell I was likely to lose--and in fact checkmate came just a couple of moves later--so I did not claim a win, since I thought that would be too cheap of a way to get the W.

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Lol my rating just went about 100 points down today, not just because I blew 1 game but also had to play in a team competition πŸ˜•
ah whatever it'll go up in time.

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Originally posted by Testrider
Lol my rating just went about 100 points down today, not just because I blew 1 game but also had to play in a team competition πŸ˜•
ah whatever it'll go up in time.
oops. Clicked Recommend instead of reply again. Seems to be a habit.

Your rating may go down even if u win while you're provisional. But what do you mean by team competition?

D

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I play with a chessclub in holland and was away all day πŸ˜‰
PS. it looks good to have at least 1 rec, thx

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Ok chaps, Thanks for the input. I do see your point. πŸ™‚

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Originally posted by Ragnorak
oops. Clicked Recommend instead of reply again. Seems to be a habit.

Your rating may go down even if u win while you're provisional. But what do you mean by team competition?

D
You can do that to all my posts πŸ˜‰

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Originally posted by Goggy
This may have been covered in previous posts but I'll ask anyway. The ranking system seems very up and down. What I mean is that it seems very much a roller coaster ride for certain players, more so than usual. I am sure this is because when someone has a problem with their internet connection or go on an extended break and lose lots of games due to timeouts, ...[text shortened]... of trhe game, and in tourney and clan games it is only right, but must timeouts affect ratings?
It's not possible for the simply reason that if timeouts wouldn't affect rating,everyone would just stop moving in a lost position and wait to be timeouted.

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Originally posted by Grayeyesofsorrow
You can do that to all my posts πŸ˜‰
For whatever reason, it always seems to happen me.

How about renaming recommend to; acclaim, advocate, applaud, approve, celebrate, commend, compliment, confirm, counsel, endorse, enjoin, eulogize, exalt, exhort, extol, favor, glorify, hold up, justify, laud, magnify, plug, praise, prescribe, prize, propose, put forward, sanction, second, stand by, steer, suggest, uphold, urge, value, vouch for. Basically anything other than a word starting than re.

Sound, tanks,

D