Originally posted by CliffLandinOnce he had moved his queen in front of his king (move 11), you could have played 12. Re1 which would have meant his queen couldn't have moved...and you could have taken it next turn.
I have never claimed to be a good chess player and my rating proves this, but I still can't see how I missed winning a queen on move 11. Can you please elaborate.
Originally posted by BowmannOkay, I could have moved to a8 and ended it one move earlier, but my move while not the quickest still achieved the objective. He had no chance to capture my queen and it was mate in one move after. Like I said, I am not the swiftest player, but I do know when a situation is untenable.
And take another look at your 62nd move.
Originally posted by Freddie2006Yes. However, snatching the knight on that move as played by CliffLandin may have been best. However, two moves later, we find:
Once he had moved his queen in front of his king (move 11), you could have played 12. Re1 which would have meant his queen couldn't have moved...and you could have taken it next turn.
Here, CliffLandin has a mate in 6 and a mate in 7, but chose a much slower win. It turns out that snatching the knight on move 12 was correct not for the material gain, but because the queen on f6 controls all the important squares around the black king.
Originally posted by WulebgrThank you, I will look it up. I do appreciate any constructive critisism of my games.
Here, white can play more forcefully by learning how to exploit pins (and learning the famous combination known as the Windmill from Torre-Lasker 1925):
[fen]r1b1kr2/pp1pnp1p/5B2/2p5/8/3B4/PPP2PPP/2KRR3 w q - 0 17[/fen]
Originally posted by CliffLandinThe key issue to look for there is the rook and bishop working together--the rook moving freely due to a discovered attack by the queen. You game does not present a windmill, but if you knew that combination, you might have seen Rxe7 as superior to Bxe7.
Thank you, I will look it up. I do appreciate any constructive critisism of my games.
It would take a dreadfully long time to do, but if you have multiple pawns, you should promote them to bishop and knight, then sac the rest of your material. If he asks just say that you need the practice (just don't draw...). Personally I have an club-aquantiance who if you don't resign when you should (non-correspondence) he queens as many pawns as possible before allowing you 40+ (50 w/o capture or pawn push is a draw) moves before mate. Personally a lost minor peice w/o any compensation is enough for me to resign a pawn or two is not.
Originally posted by zebanoShe objects to prolonging the game by making it even longer?
It would take a dreadfully long time to do, but if you have multiple pawns, you should promote them to bishop and knight, then sac the rest of your material. If he asks just say that you need the practice (just don't draw...). Personally I have an club-aquantiance who if you don't resign when you should (non-correspondence) he queens as many pawns as possible ...[text shortened]... nally a lost minor peice w/o any compensation is enough for me to resign a pawn or two is not.
It's not right to ask them to resign. When i'm playing online and I know the game is over and I want to hint at them to give up, I mention good game to them if i'm absolutely sure that I've won it. I just did this twice on here when the game was not over yet. In OTB, I would never do this and continue playing.
At least you can practise your mating skills on them. Plus it makes you want to try harder to beat them in the shortest possible number of moves. However, if your playing with those long timers then good luck. I hate them, so I just use 1 day timeout, 7 day timebank just incase I run into someone like that. If its OTB or blitz and I have time, then I torture them slowly by queening all my pawns just for fun, so they learn their lesson.