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RHP Blitz

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30. Ra1 seems to save White, and Black is in a world of pain? Also 33. Kxf3 should have been tried, but the King walks into a fairly dull Queen check Rook check mate.

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Originally posted by heinzkat
30. Ra1 seems to save White, and Black is in a world of pain? Also 33. Kxf3 should have been tried, but the King walks into a fairly dull Queen check Rook check mate.
33.Kxf3 was obviously better than walking into a mate in one, but it's one of those positions where you know there must be a forced mate, and it's not particularly difficult to find even in a blitz game.

After 30.Ra1 I planned 30. ... Qh3 with the idea of 31. ... Rh4. It looks like 31. Qxf3 might be playable, but I think Black is clearly better. For example:

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Chaos ensues after White misplaces the N on move 26.

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Interesting sac 28.Nf5!? I think it works...

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I've been winning a huge number of games recently with the old "mate in the corner" trick - your opponent castles kingside, you check him into the corner, sac a piece to open up the h-file and then mate with a queen or rook on the h-file. Often it involves a queen sac on h2/h7, but in this game it's just a knight.

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Originally posted by Cimon
[pgn][Event "RHP Blitz rated"]
[Site "www.redhotpawn.com"]
[Date "2009.10.1"]
[Round "?"]
[White "Cimon"]
[Black "Hans Rudel"]
[Result "1-0"]

1. d2-d4 Ng8-f6 2. c2-c4 e7-e6 3. Nb1-c3 Bf8-b4 4. e2-e3 c7-c5 5. Ng1-e2 O-O 6. a2-a3 c5xd4 7. a3xb4 d4xc3 8. Ne2xc3 d7-d5 9. c4xd5 Nf6xd5 10. Bf1-c4 Nd5xb4 11. Qd1-b3 Nb8-c6 12. O-O b7-b6 13. Rf1-d1 Qd8-e7 14. ...[text shortened]... Rf8-d8 15. Bc1-d2 a7-a6 16. Bd2xb4 Rd8xd1 17. Ra1xd1 Qe7xb4 18. Qb3xb4 1-0[/pgn]
How does the game continue after 17. ... Nxb4?

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2 edits
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