Originally posted by cevansOn this site, you could use the notebook to write down your plans. But adding "look for pins!" to your mental checklist is a good idea anyway.
After analyzing a few of my recent games, I notice that I set up pins early in the game, then don't make the appropriate move 5 or 10 moves later because I fail tot notice the pinned piece. Either I fail to move to an attacking square, thinking it is defended by a pinned piece, or I release a pin accidentally.
Any tips, or do I just need to add "look for pins!" to my mental checklist?
Originally posted by vmc303I'm starting to use them more, and find them to be subtle, but crucial, at my level. You can effectively immobilize a piece, taking it out of the game. A square that looks defended really isn't. At my level, they can be pretty powerful, if I could learn to use them effectively.
On this same note, how important are pins to watch out for, and how crucial are they to set? I'm never sure how many precautions I should take to avoid an annoying pin that doesn't lose material right away, or how much attention I devote to setting them. The most annoying pins, I've found, are ones where I've castled kingside and my knight on f3 is pinned to ...[text shortened]... can't move my queen to d3 to get out of the pin and also save the kingside pawn structure.