1. e4
    Joined
    06 May '08
    Moves
    42492
    21 Jun '10 02:32
    Seirawan - Timman, Hilversum, 1990

    A good game this one. 27 moves featuring pins and things,
    a problem setting pawn move, a clumsy pawn move, a crafty pawn move,
    a possible King Hunt, tricks and traps and a cute wrap up.

    I’ll give the full game at the end, to get there I’ll just give some snap shots.

    To hopefully make it enjoyable for all I’ll show some basic tactical ideas
    by dipping my toe into just some of the ideas the positons hide.

    You stronger guys can fish about in other deeper pools but stand by just in case
    some lad posts something I have not made clear or they cannot understand.

    It will soon become very apparent why I like this game.

    The game starts here with White to play.



    9.d5!

    Giving the opponent problems to solve to right away.

    Possibly the result of home analysis but according to Seirawan’s notes
    Timman had played a Black TN to get here (6…Nc6) so perhaps not.

    A TN (Theoretical Novelty) is tagged to a move first played in an actual game.

    But that does not mean it has not sat on some GM’s board some time in the past,
    examined as a potential TN and undermined.

    However let us give Yasser the benefit of the doubt and put this one down
    to an over the board shot.

    The Desperado pawn steal does not work 9…Bxb2+ 10.Qxb2 Na4 12.e4

    analysis.


    And everyone is looking at the pinned Knight.
    The pinned Knight is looking at the e-pawn coming to e5.

    I’ll hang around here for a while.

    Standard analysis shows h6, Bh4 and g5 ideas fail to Nxg5 and Bxg5.

    analysis


    Stopping the pawn and getting the Queens off (a good way to break a Queen pin) also fails.

    11…e5? 12.Qxe5+ Qe7 13.Qxe7+ Kxe7 14.e5.

    analysis


    and now 14…h6 is no good because 15.exf6 is with a check.

    (this idea was seen action in one of my games on here. Game 7141640 )

    Q. So that’s why you like this game, it give you an excuse to show
    one of your games.

    A. No. That is just a wee side line. But go and watch the sneaky
    way I trap that Rook on a2. 🙂

    Let’s get back to the main game see what did happen.

    White played 9.d5!



    and Black played 9…exd5?!

    This is a mistake. Though at the board a very plausible move. .
    This error of judgement by Timman becomes clear in a few moves.

    Timman himself gives analysis starting with 9..Be5 that comes to
    an roughly equal position. But then we would not have had this game.
    (and witnessed the tricky part he played in it too)

    A few moves later this happened. White has just played 13.e3



    If you are looking at 14.Rxd7 and wondering if it works.
    Yes it does. One line runs: 14.Rxd7 Kxd7 15.Nxe5+ Qxe5 16.Qxf7+ Kc8 17.Bb5.

    analysis


    How is this suddenly happening?

    9….exd5 gave White the chance to rid himself of the c-pawn.

    Put the c4 and e6 pawns back on the board.



    The f1 Bishop does not look so good now and the f7 pawn
    is masked by the e6 pawn.

    Black had to let the d-pawn take on c6 instead of 9...exd5.

    Of course all seen in hindsight. But this one slip allowing the
    f1 Bishop into the game is the root cause of Black's misery.

    So back to here, Black to move and we can see the threat.



    Now the fun starts.

    Note both 13…0-0 and 13….0-0-0 lose a piece. .

    13….0-0 14.Nxe5 Qxe5 15.Bxf6 and the d7 Bishop falls.

    13…0-0-0 14 Nxe5 Qxe5 15.Ba6+ Kb8 16.Bf4 wins a Queen.

    So Black protects the d7 Bishop preparing 0-0. 13…Rd8.

    See it? Recognise it?



    14.Rxd7 Rxd7 15.Bb5



    ….wait a minute that looks like….



    Yes…it’s Morphy at the Opera. (now you know why I like this game).

    Back on move 14 if Black had played 14…Kd7 Yasser himself gives
    a possible King hunt in his notes to this game.



    Back to the game.

    So we jump on. Black does manage to get castled and Black to play here.



    Now everyone is looking at the pinned Bishop on d6.

    18…c4!

    An instructive pawn toss by Timman in a hope to confuse White.

    The ability to create counter play in bad positions is a skill that
    all players must acquire. It’s either that or go down with a whimper.

    The next two diagrams show what effect this pawn move could have had.

    This appears…



    And if the ‘obvious ‘ 20.Qd2 then 20…c3 causes mayhem.
    21.bxc3 Bxa6+ and Black is actually winning.

    A few moves later and this position pops up with White to play,
    the c-pawn has by now been taken,



    Well that is easy. The pattern just leaps out at you. Everyone can see it.

    Qxd6, Qxd6, Rxd6, Rxd6 and Nf7+ 1-0.



    No. Spotting these things can sometimes lose you games.

    Check all Checks especially at every step of a combination.



    24.Qxd6 Qc8+ OOPS!

    Yasser spots the trick and sees the win. 24.Ne6! Qc8+ 25.Kb1 Rd7.



    White to play.

    A nice cap to this game. 26.Qxd6 Rxd6 27.Rxd6.



    Not much of a choice for Black. Lose the Queen or get back rank mated. 1-0

    Here is the full game.

  2. Standard memberwormwood
    If Theres Hell Below
    We're All Gonna Go!
    Joined
    10 Sep '05
    Moves
    10228
    21 Jun '10 02:55
    another nonsub scum rec for you mr. gp, I'll run out of nonsub recs if this keeps up.
  3. Standard memberChessPraxis
    Cowboy From Hell
    American West
    Joined
    19 Apr '10
    Moves
    55013
    21 Jun '10 03:01
    Originally posted by greenpawn34
    [b]Seirawan - Timman, Hilversum, 1990

    A good game this one. 27 moves featuring pins and things,
    a problem setting pawn move, a clumsy pawn move, a crafty pawn move,
    a possible King Hunt, tricks and traps and a cute wrap up.

    I’ll give the full game at the end, to get there I’ll just give some snap shots.

    To hopefully make it enjoyable for ...[text shortened]... f5 21.Qxc4+ Kh8 22.Bxd6 Nxd6 23.Qd5 Rd8 24.Ne6 Qc8+ 25.Kb1 Rd7 26.Qxd6 Rxd6 27.Rxd6
    [/pgn][/b]
    Very nice game, thank you very much.
    I always love the "capture, pin, and build," attacks.
  4. Subscribersonhouse
    Fast and Curious
    slatington, pa, usa
    Joined
    28 Dec '04
    Moves
    53223
    21 Jun '10 05:11
    Very nice lecture, thanks! BTW, the books came, Simple Chess and Quickest Victories.
    Am studying Simple right now. Hope it makes me stronger! Thanks again for the tip.
  5. e4
    Joined
    06 May '08
    Moves
    42492
    21 Jun '10 11:481 edit
    Thanks, though 'lecture' sounds like it's not open to questioning.

    'This is right 'cos I said so.' sort of thing. It's not.

    Simple Chess should give you a better understanding of the game.
    For me, and others, it dropped more than a few pieces into the jig-saw.

    Perhaps it was his wording or the fact it's not a large book.

    (Chess players are very idle so a thin book might actually get read
    from cover to cover).

    But it does have a few 'Aha' moments.
    And you do start to look for other things when reading a position.

    I was once asked if I won more games because of that book or lost
    fewer games because of that book.

    Good question.

    My Answer.

    I lost more games because of that book.

    "Now I could see what they were up to positionally I would sac a pawn/piece to stop it." 😉

    Quickest Vics, will fill you head full tricks and traps, essential knowledge.
    Another main bonus is subconsciously the opening principles will be getting
    hammered home.

    9 times of 10 a quick vic is down to one player ignoring the opening principles
    or one plyer gambling with the opening principles (setting a trap at the cost of
    development) and getting away with it.

    You know you are getting better when you start to lose more games.
    For some reason new ideas take time to gel.
    Normal progress appears to be up 4 steps, then back one, up 4 steps and back one.

    The trouble is this sequence usually starts off with a 'back one'.
  6. Subscribersonhouse
    Fast and Curious
    slatington, pa, usa
    Joined
    28 Dec '04
    Moves
    53223
    21 Jun '10 12:44
    Originally posted by greenpawn34
    Thanks, though 'lecture' sounds like it's not open to questioning.

    'This is right 'cos I said so.' sort of thing. It's not.

    Simple Chess should give you a better understanding of the game.
    For me, and others, it dropped more than a few pieces into the jig-saw.

    Perhaps it was his wording or the fact it's not a large book.

    (Chess players are v ...[text shortened]... nd back one.

    The trouble is this sequence usually starts off with a 'back one'.
    Hi back! Thanks for the comments, not many people bother with that kind of thing here. In the first example in the Simple chess book, he gives a Botvinnik game and it follows quite logically of course, my quest is forcing the pawn structure to something that can have useful features like those outposts mentioned, how to get from point A to point B. Anyway, thanks again.
  7. Standard memberUlysses72
    Named 'Nobody'
    At the Siren's arms
    Joined
    26 Feb '08
    Moves
    11215
    21 Jun '10 21:36
    Attention to RHP community.
    When GP posts an analysis then stop thinking of your moves and read carefully.
    When GP posts an analysis of GM games then you should start wondering... You read twice..
    When GP posts an analysis of GM games starting with 1.d4 then you mark the day on your calendar!!!
    You take a day off from the job and you are printing the page so as you can prove the claim that you were there!!!

    Well well. Great stuff dear GP. But I need to ask this. Was the saturday's night pub ale legal? 🙂
  8. e4
    Joined
    06 May '08
    Moves
    42492
    22 Jun '10 00:54
    Saturday night passed in a blur so cannot tell what I was drinking.

    "When GP posts an analysis of GM games starting with 1.d4."

    Serawan did most of the work in an Informator.
    McDonal too spotted the Morphy link though of course I spotted
    that right away first time I saw the game.

    I just ignored all the GM stuff and kept it to what I know.

    Think that was the secret of Chernev, he never wrote above his weight.

    His Most Instructive Games is one of the best chess books ever written.
    And yet I think you see one with a Black fianchetto. and that came from
    a Alekhines Defence.

    It appears he never fully understood the concept of a Kings Indian
    so did not dive in.
    All the more credit to him.

    That book has one game missing.
    Alekhine vs Yates, King's Indian Defence, Karlsbad 1923.

    A laymans King's Indian with moves and ideas that we take for granted today.
    Rolled up with about a dozen Queen and Bishop mating patterns.

    That was the game that Alekhine is reputed to have smashed up the
    hotel furniture after losing.
  9. SubscriberPaul Leggett
    Chess Librarian
    The Stacks
    Joined
    21 Aug '09
    Moves
    113572
    22 Jun '10 01:30
    Another great example of how classic games from the past demonstrate relevance in the games of the modern masters.
  10. e4
    Joined
    06 May '08
    Moves
    42492
    22 Jun '10 02:06
    Hi Paul.

    I'll get in touch with him and see if the Morphy game flashed
    through his mind at the critcial moment.

    If I'm succesful I'll post his reply.

    About time we had a proper GM actually posting in this forum.
    I'm waiting for Ruxton to get his GM title (greenpawn31) so he can
    shower us with his pearls of wisdom.

    What he did in Bates Motel was actually superb (don't tell him I said that).

    Then people will mix up GP 34 with GP 31 and I might start getting
    some respect around here. 😉
  11. Joined
    09 Aug '01
    Moves
    54019
    22 Jun '10 16:32
    i'll have to pick up stean's book to see why many rave about it.

    by-the-way, i skimmed through seriwan's new book --- liked it very much. seriwan is very descriptive and wordy in his annotations; his style is clearly more instructive than the informant-style. Then there is much background stories to liven the reading. this book is a good one.
  12. Standard memberMarinkatomb
    wotagr8game
    tbc
    Joined
    18 Feb '04
    Moves
    61941
    23 Jun '10 00:09
    Originally posted by greenpawn34
    [b]Seirawan - Timman, Hilversum, 1990

    A good game this one. 27 moves featuring pins and things,
    a problem setting pawn move, a clumsy pawn move, a crafty pawn move,
    a possible King Hunt, tricks and traps and a cute wrap up.

    I’ll give the full game at the end, to get there I’ll just give some snap shots.

    To hopefully make it enjoyable for ...[text shortened]... f5 21.Qxc4+ Kh8 22.Bxd6 Nxd6 23.Qd5 Rd8 24.Ne6 Qc8+ 25.Kb1 Rd7 26.Qxd6 Rxd6 27.Rxd6
    [/pgn][/b]
    Goodness me, i wish i could give more than one rec here, good effort! 😀
  13. Subscribersonhouse
    Fast and Curious
    slatington, pa, usa
    Joined
    28 Dec '04
    Moves
    53223
    23 Jun '10 00:59
    Originally posted by greenpawn34
    Hi Paul.

    I'll get in touch with him and see if the Morphy game flashed
    through his mind at the critcial moment.

    If I'm succesful I'll post his reply.

    About time we had a proper GM actually posting in this forum.
    I'm waiting for Ruxton to get his GM title (greenpawn31) so he can
    shower us with his pearls of wisdom.

    What he did in Bates Mot ...[text shortened]... eople will mix up GP 34 with GP 31 and I might start getting
    some respect around here. 😉
    Hi back, I wondered about Simple Chess, it was originally written in 1978 and updated to algebraic, but has anything significant changed in the way of strategy since that book came out, anything with newer ideas or should I get through that book before tackling something higher?
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