Originally posted by geo86012
I would definitley keep the knight on a8 rather than trying to save it because:
White must use two moves to take it.
My idea on move 15 would be (of course White is completely winning here)
I was also thinking about the 'two moves to take the a8 Knight' PLUS the fact that it is an incredibly useless place for black.
The problem is a question of value: Sure it takes two moves to take the knight, but you can trade the knight for two pawns, a wrecked queenside and pot shots at your leisure attacking the black queen.
One thing I didnt calculate was using it to force the king to take, stopping black from castling and ruining any chance of a retreat to the king side. But white is just winning all over the place in that first game. Even if black castled the threat of the always embarrassing back rank mate looms always due to being a whole rook down.
edit: I am going to insert your game idea as a pgn
invalid pgn: You've got 21 Ra8 Qc6 (Rook goes to a1 not a8, Queen cant go to c6 as there is a Knight there)
1. e4 c5 2. f4 e6 3. Ng1f3 Nb8c6 4. d3 Qd8b6 5. Nb1c3 Bf8d6 6. e5 Bd6c7 7. Bc1d2 Qb6xb2 8. Ra1b1 Qb2a3 9. Nc3b5 Qa3xa2 10. Nb5xc7 Ke8d8 11. Nc7xa8 b6 12. Bf1e2 Qa2a6 13. d4 c4 14. O-O b5 15. Nf3g5 Ng8h6 16. Ng5e4 Bc8b7 17. f5 Nxf5 18. Rxf5 exf5 19. Bg5 Kc8 20. Nd6 Kb8 21. Rb1a1 Qb6 22. Bf3
edit2: Actually, this whole idea doesnt work. Am I missing some move order or something?