Originally posted by Guych
I've head (read) greenpawn34 saying that he sets some traps sometimes (or often). I always wanted to do that, but I'm not a good enough player to do that I think
Just a minor comment on your excellent game:
1. d4 d5 2. Bg5 c5?
Would have been a fine example of a trap in your game as black is in a huge amount of trouble after: 3. dxc5!
Anyway, the point of this post was to encourage you to start small. Start by luring players into personally familiar territory. An example from one of the last games I played:
7. e3 Nh5
The idea or 'trap' here is to make white think they are gaining the upper hand by 'winning' a move with a safe attack on the Queen
The true purpose of the move is to try and force an exchange:
8. Bg5 Nf6
9. (Pretty much any move other than BxN) h6
In this case USArmyParatrooper declined the exchange and traded a piece for two pawns