Originally posted by highdraw
Studying openings kinda takes the fun out of the game. Isn't it better to play a game and play a master piece with out getting your moves from a book?
It is very hard, almost impossible, to play a move not in the book.
Even all the bad moves have been tried before and that is all
opening theory is, other peoples games.
If studying the openings to you is memorising loads of variations
then I can tell you at your level it's pointless and will lead you up a dead end.
I have just skimmed through your 6 GIP's and none of them after
9-10 moves look like anything (perhaps with one exception) of anything
I have seen before.
Stem games is the way.
Games that show you the idea and spirit behind an opening
being carried out. Studying these games, that is understanding why
every move was played. You will build up ideas and motifs and not
stuff your head with mainline moves you will never see in your games.
The hard bit is finding these inspiring games.
A lot of the modern GM games do not have 'obvious' moves because
a ref has been found or a better way (to them) has been found to
play the position.
So you have to poke about into the games history to find genuine
examples of the whole idea in action.
For the KID I used Bronstein's games and of course Alekhine-Yates,
Karlsbad 1923. A truly wonderful and instructive game.
The Queen and Bishop mating patterns you pick up are a bonus.
(this is the game Alekhine is reputed to have smashed up the furnuture over).
Also I looked at any game under 25 moves I could find.
These are also instructed because you will get a plausible error punished tactcially.
You can use the ideas (clean traps) in your games.
A clean trap is a move that is trappy but you have done no real harm to
your position setting it.
Dirty traps are moves where if the opponent finds, or knows the refuatation
then you are in trouble.
Look at this miniature from 1978. Just knowing this one short game and
you already have a feel for the Kings Indian and what it is all about.
Of course there are tricks and traps for both sides in the KID.
Get to know them all. It is a very complex and exciting opening.
Of course that means a certain amount of input and effort from yourself.
That is entirely up to you.
Memorising openings like a parrot is the easy way.
You can teach a parrot to say words but they do not know what they mean.
You will only get out of Chess what you put into it,
A wee free tip:
If White plays 6.Bg5 instead of 6.Be2 don't crack the centre with 6...e5?
7. dxe5 dxe5 8.Qxd8 Rxd8 9. Nd5 Nbd7 10. Rd1.
White is winning easily.
After 6.Bg5 you can poke the d-pawn with 6...c5 instead.