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  1. 17 Aug '06 02:13
    I've been thinking about tactics recently (as can be seen from my posts). Going through lots of puzzles, it seems to be all tactics are based on double attacks. I've read this somewhere before. The tactics are straight line shots: x ray, discovered, etc, except for knights. In their twisted logical world L-shaped is a straight line. Now lots of books and software have tactical exercises, but the flaw is that these tactics are presented to you, as in the "find Waldo" children's pictures or the animals in the tree branches that used to illustrate books. As we all know, most of the time, tactical shots don't exist. Which comes to my point: How does one create the tactics? In beginners terms we used to line up the queen and bishop of opponents f7 and he would blithely let us checkmate him. Now we have to be more subtle. Some great players, Tal, Fischer, Morphy have countless tactics in their games which win for them, even against upper level players. What do they do to create which others don't? Rapid development? Open lines? Exchange pawns, not pieces? Unbalance the position? Any other ideas out there?? The one ability all good tactical players have is the ability to recognize a tactic efficiently. Time and time again, you'll read where Tal or Fischer played a move instantly and his opponent almost falls over. Surely, these players must spot the situation a long time before it actually happens or, even better, create the situation. Any thoughts?
  2. 17 Aug '06 02:21
    you can't always use tactics to win a game sometimes your opponent nullifies your threats. you have to create threats making them weaken their defense so you can use a tactic.
  3. 17 Aug '06 02:53
    Originally posted by buddy2
    I've been thinking about tactics recently (as can be seen from my posts). Going through lots of puzzles, it seems to be all tactics are based on double attacks. I've read this somewhere before. The tactics are straight line shots: x ray, discovered, etc, except for knights. In their twisted logical world L-shaped is a straight line. Now lots of books and ...[text shortened]... ng time before it actually happens or, even better, create the situation. Any thoughts?
    In a good game tactics won't reveal themselves you have to look behind the variations played to find them because good players simply see the threat and get rid of it. Tactical threats are used to gain the dynamic innitiative.
  4. 17 Aug '06 04:50 / 1 edit
    Good positional play. Maximized tactical chance only arrise from aggressively placed pieces. Basicly occupy squares of one colour, and attack on the other colour, the occupation of squares is the strategy and the protential payoff for having your pieces working together harmoniously is in the tactical chances therefore created.
  5. 18 Aug '06 15:13
    The most important thing to know about attacking play: If there has been no disruption in the equilibrium, then you must not attack; otherwise, your attack will fail every time against good play.
  6. Standard member onyx2006
    onyx2007
    18 Aug '06 15:26
    more on tactics here... http://www.tictacusa.com/
  7. 18 Aug '06 15:52
    Originally posted by der schwarze Ritter
    The most important thing to know about attacking play: If there has been no disruption in the equilibrium, then you must not attack; otherwise, your attack will fail every time against good play.
    I like that quote. It is something I discovered in my own play, trying to attack when the game is a draw. All you can do then is to very very slowly improve your position.

    And to answer the question how to get tactical chances, like everyone else said, you need a good position. And to get a good position you need position knowledge.
  8. 19 Aug '06 05:38
    Originally posted by onyx2006
    more on tactics here... http://www.tictacusa.com/
    That was a good prank