Originally posted by tomtom232Obviously Black's pawn at f3 and White's pawn at c5 are major factors. These passed pawns will decide the game and time is more crucial than grabbing material.
White to move what is the result?
For White, I'd only consider moves Rf6 or c6. I'll go with 1.Rf6 f2 2.c6 and White wins (f1/Q, Rxf1+, Kxf1, c7).
Originally posted by VarenkaYes, I made the puzzle too easy. The winning plan came to me a few moves before this position but with a possible hiccup in it where black could get that h pawn on the seventh against my queen when my king was too far away to do anything about it. Oh well.... sometimes threads fail.
Obviously Black's pawn at f3 and White's pawn at c5 are major factors. These passed pawns will decide the game and time is more crucial that grabbing material.
For White, I'd only consider moves Rf6 or c6. I'll go with 1.Rf6 f2 2.c6 and White wins (f1/Q, Rxf1+, Kxf1, c7).
Ah Tom Tom.
If not me then it would have come from someone else.
That position came from Game 8921324
Look at Black's 31st move.
At least I'm a friend. (well I hope I still am.)
Originally posted by greenpawn34I already know that we both missed that mate (without looking I assume that is what you are talking about)... which is why I hastily put my rook in the way the next move. It was a case of move order... I was supposed to interpose the rook first then move my king up. The funny thing is that I actually gained a critical move because of this oversight lol.
Ah Tom Tom.
If not me then it would have come from someone else.
This is from Game 8921324
Look at Black's 31st move.
At least I'm a friend. (well I hope I still am.)
Originally posted by greenpawn34At move 48, White has a won game anyway, but I like 48.Rxf3 since Black's rook is overloaded.
That position came from Game 8921324
Good. I was a tad worried there.
You could have mentioned it.
You were bound to guess that some rat would peek at the answer.
(ahem.....moving on.)
That's one for chapter 11 of my next book. The Endgame
"Most endgames should never have been endgames."
And then fill up the pages with missed mates. 😉
Originally posted by VarenkaInterestingly enough, there is still yet another option. You found the two best moves without any question. I'd myself probably play Rf6.
Obviously Black's pawn at f3 and White's pawn at c5 are major factors. These passed pawns will decide the game and time is more crucial than grabbing material.
For White, I'd only consider moves Rf6 or c6. I'll go with 1.Rf6 f2 2.c6 and White wins (f1/Q, Rxf1+, Kxf1, c7).
However, Rg6 is possible as well. It makes for a possible interesting sacrifice - a tad bit of honey in an otherwise boring pushathon.
Q
Originally posted by PhySiQ
Interestingly enough, there is still yet another option. You found the two best moves without any question. I'd myself probably play Rf6.
However, Rg6 is possible as well. It makes for a possible interesting sacrifice - a tad bit of honey in an otherwise boring pushathon.
[pgn][SetUp "1"][FEN "8/4r3/pK1R3p/2P5/8/PPP2p2/7P/4k3 w - - 2 44"] 44. Rg6 Rf7 ...[text shortened]... 9. c7 Rxa1 50. c8=Q {White can forcefully promote again with no black mistakes} [/pgn]
Q