Originally posted by morgskiI have the same solution
[hidden]1.e4, e5. 2.g3, Ke7. 3.Kd2, Kf6. 4. Nc3, Kg5. 5. d3+, Kg4. 6. Ke1#[/hidden]
I'm worried though, as there are 2 solutions within that solution, depending on order of moves, and move 4 could be lots of variations... Do I get a SOLV'D?
Originally posted by shorbockNice.
I have the same solution [hidden] (apart your move 3 that should be Ke2, not d2!)[/hidden] and yes there are multiple solutions, but anyway fun to solve and even though easier than SG's problems, still a bit tricky (you can easily go in the wrong direction, as i did)
It reminds me of the famous game Edward (not emanuel) Lasker - Thomas, which fascinated ...[text shortened]... ), although there are other solutions (some 1 move shorter)[/hidden]
Originally posted by greenpawn34Took me while, with a lot of hopping knights all over the board, but...
Have to go out for a few hours.
This was coming in two parts. (an SG trick).
Once you get dross out of the way I now add:
The piece delivering the mate is the f1 Bishop.
So 6.Ke1 mate from the f1 Bishop.
Originally posted by davanielcongratulations, you've improved on lasker's play (if one can say a shorter mate is an improvement)
I like the following line:
[FEN "rn3rk1/pbppq1pp/1p2pb2/4N2Q/3PN3/3B4/PPP2PPP/R3K2R w - - 0 1"]
1. Qxh7 Kxh7 1. Nxf6 Kh6 1. Neg4 Kg5 1. f4 Kxf4 1. g3 Kf3 1. 0-0#