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The MCO and the Brain Cell

The MCO and the Brain Cell

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greenpawn34

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Some good stuff with The Duck looking at some RHP Ch round 2 games.
with follow my leader type tactical exchanges.

What happened Next.


White to play.

and what result here?


Black to play.

Plus a really good game between Mike Corey - mikenay fron Rd 2.

Blog 4

FL

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I never would have guessed the answer to the first one, not even if I'd had ten goes! What was White thinking of?

greenpawn34

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Hi Fat lady.

I can only go with the bare score. I've no idea of the background details.

At first I thought perhaps Black was winning in their other game so they both
may have agreed two draws rather than each having a win and a loss.
But that made no sense. You only get 2 poitns for two draws yet 3 points
for a win and a loss.

Anyway I checked and in the other game Azimut who was white in the posted
game timed out as Black Game 9376267 he also time out in other Ch games.
So perhaps something cropped up. He knew he would not make the time control
so offered draws in all his games. Some got accepted the others timed out.

RJHinds
The Near Genius

Fort Gordon

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Originally posted by greenpawn34
Some good stuff with The Duck looking at some RHP Ch round 2 games.
with follow my leader type tactical exchanges.

What happened Next.

[fen] 1nb5/r2n4/p2QN1k1/3pPp2/3P4/2P4R/1P3PPP/R5K1 w - - 0 31[/fen]
White to play.

and what result here?

[fen] 8/3P2k1/1P4p1/7p/7K/3r4/1R6/8 b - - 0 1[/fen]
Black to play.

Plus a really good game between [b]Mike Corey - mikenay
fron Rd 2.

Blog 4[/b]
I haven't looked at your blog yet. So I am just giving my opinion based on the position. Position one is an easy one for me because my first instinct was Nf8 and double check. After looking further I see this is a forced checkmate for white. Therefore, I predict a win for white.

Position 2 was not as obvious to me, even though the material is even, because white has two advanced passed pawns that are threatening to queen. The move Rxd7 does not work, so on looking for another move I see the white king can not move and that Kh6 threatens mate. So the move is Kh6. I think white will probably see the mate threat and protect against it. Therefore, I predict a draw.

w

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Originally posted by greenpawn34
Hi Fat lady.

I can only go with the bare score. I've no idea of the background details.

At first I thought perhaps Black was winning in their other game so they both
may have agreed two draws rather than each having a win and a loss.
But that made no sense. You only get 2 poitns for two draws yet 3 points
for a win and a loss.

Anyway I checke ...[text shortened]... ke the time control
so offered draws in all his games. Some got accepted the others timed out.
Actually white offered the draw as black had timed out.

w

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Originally posted by wsossin
Actually white offered the draw as black had timed out.
Oops I meant black offered the draw.

greenpawn34

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Cheers wsossin

I knew there would be some explanation behind it.

In the other:


Black to play.

I would played on. The postion is is still double edged and mate with
a pawn can be over looked.

highmush - fawcr01 RHP Ch 2012


OK White is lost but the opposite coloured Bishops do carry some hope.
White played 29.Bf3 g5 checkmate.

OTB example

R.Kynoch - H. Brechin Lothian Championship 2007


All White needs to play to play is Ke4 and he is winning. Instead...
1.Kg4 f5 mate.

Also back to here.


This can happen.

Shallow Blue

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Originally posted by greenpawn34
What happened Next.

[fen] 1nb5/r2n4/p2QN1k1/3pPp2/3P4/2P4R/1P3PPP/R5K1 w - - 0 31[/fen]
White to play.
Hey, greenpawn, your sworn, mortal enemy the computer found an even better solution to the first one:



Who says computers have no sense of chess style? What a beautiful first move! Me, I'd just have fretted for half an hour about whether Nf8 or Nf4 is the best move (it doesn't matter) and then blown the mate. The computer, with its superior feeling for position, knocked two moves off your mate and made it more aesthetically pleasing.

Richard

RJHinds
The Near Genius

Fort Gordon

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Originally posted by Shallow Blue
Hey, greenpawn, your sworn, mortal enemy the computer found an even better solution to the first one:

[pgn][SetUp "1"] [FEN "1nb5/r2n4/p2QN1k1/3pPp2/3P4/2P4R/1P3PPP/R5K1 w - - 0 1"]
1. Qe7 {A gorgeous, gorgeous waiting move. I would not have spotted this in twenty timebanks.} 1... a5 {Or any other move. It doesn't matter - the king is stalemated and nocked two moves off your mate and made it more aesthetically pleasing.

Richard
I never would have saw that either, unless I was told to look for a checkmate in two. I would have been pleased with the forced checkmate after Nf8+, which I saw very easily.

p

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Originally posted by RJHinds
I never would have saw that either, unless I was told to look for a checkmate in two. I would have been pleased with the forced checkmate after Nf8+, which I saw very easily.
White To Move
Mate In One


😉

S
Caninus Interruptus

2014.05.01

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Originally posted by paulbuchmanfromfics
White To Move
Mate In One
[fen]7k/PPPPP2P/3N2PK/6N1/5R2/5Q2/8/2B5[/fen]

😉
Challenge: create a legal position in which white MUST mate in 1. The more different mating moves, the better.

S
Caninus Interruptus

2014.05.01

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Originally posted by Shallow Blue
Hey, greenpawn, your sworn, mortal enemy the computer found an even better solution to the first one:

[pgn][SetUp "1"] [FEN "1nb5/r2n4/p2QN1k1/3pPp2/3P4/2P4R/1P3PPP/R5K1 w - - 0 1"]
1. Qe7 {A gorgeous, gorgeous waiting move. I would not have spotted this in twenty timebanks.} 1... a5 {Or any other move. It doesn't matter - the king is stalemated and ...[text shortened]... nocked two moves off your mate and made it more aesthetically pleasing.

Richard
There was a good lecture on this theme - creating a mating net before giving further checks - in Thread 148476 - the youTube video.

RJHinds
The Near Genius

Fort Gordon

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Originally posted by paulbuchmanfromfics
White To Move
Mate In One
[fen]7k/PPPPP2P/3N2PK/6N1/5R2/5Q2/8/2B5[/fen]

😉
The first one I saw was Ngf7, then I saw the other knight checkmate. I must have a think going on with knight moves. Perhaps that is because they have always been a tricky piece for me.

p

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Originally posted by SwissGambit
Challenge: create a legal position in which white MUST mate in 1. The more different mating moves, the better.
I'm generally not good at these.
Here's one with 9, I think.


Edit: I guess I don't need the pawn on e3 or c7.



Edit 2: The more DIFFERENT mating moves the better. Oops ... I'll try again.

Edit 3:

Here there are 6 mates but with 5 different pieces. This seems pretty weak to me. I can't wait to see what you come up with.

FL

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White has a choice of ten moves here, all of them mate Black:


And here's another one with ten moves, this time with symmetry. I suspect that ten will be the limit:


Edit: Wow, I just Googled to see if I could find a solution with more than ten. Suffice to say that I was hopelessly wrong with my prediction! H.H. Cross had a twisted mind.

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