Originally posted by UndeadNightOrcactually no, stocton (sp?) is right, if your oponent has only a King left and you still have the material to checkmate (or promote into enough material) then it is a draw.
You definitely lose if your flag falls. Many people have won a lost position because their opponent wasn't paying attention to their clocks.
Another interesting rule is insuficient losing chances. This rule can only be claimed in a game where there is no delay on the clock. Here, say white is up a queen and rook versus a knight, yet his flag is close to falling. He claims insufficient losing chances and pauses the clock. He gets a floor judge (tournament director) who looks at the position, and if there is no way (say even if you played against Ksprov) that you could lose, the award a draw. This happened to me once in a slightly twisted way. Me and my oponent were equal in a 2 pawn endgame and I declared insuficient losing chances. I didnt declare it because I could win, but that it was a draw and there was no way I could lose. The tournament director was stumped and gave me 5 extra min on the clock, and said prove it. In the end we drew.
Originally posted by c guy1Almost right. According to the official FIDE rules ( http://www.fide.com/official/handbook.asp?level=EE101 , rule 6.10 ) it's only a draw when you cannot possibly checkmate even if your opponent helps you. So two knights, which are generally not seen as sufficient material to checkmate because it's not possible to force the mate, are enough to make it a win if your opponent's flag falls, because it's possible to mate your opponent if he plays stupidly.
actually no, stocton (sp?) is right, if your oponent has only a King left and you still have the material to checkmate (or promote into enough material) then it is a draw.
Richard
Originally posted by Shallow BlueAnd this rule will vary from federation to federation, albiet slightly, on what constitutes having "no winning chances" for the side that ran out of time.
Almost right. According to the official FIDE rules ( http://www.fide.com/official/handbook.asp?level=EE101 , rule 6.10 ) it's only a draw when you cannot possibly checkmate even if your opponent helps you. So two knights, which are generally not seen as sufficient material to checkmate because it's not possible to force the mate, are enough to ma ...[text shortened]... t's flag falls, because it's possible to mate your opponent if he plays stupidly.
Richard
But essentially, when your opponent's clock falls, you get the best possible result available on the board. If it's impossible to win, the best you can do - even with your opponent's flag falling - is a draw.
Originally posted by MixoYour opponent wins if a mate is theoreticly possible even with the most inept play from you otherwise its a draw.
In an OTB match where your opponent only has a King left and you have enough pieces for a mate but your flag falls....
Have you lost or is it called a draw on the grounds that the opponent is incapable of winning?
If your opponent only has a king it would be a draw but if he had a king and a single knight or bishop (say) it may be a win depending on what you have on the board (a king and pawn is a definate win as the pawn can become a queen).
Originally posted by Dragon FireThis is what I meant by variations in the rules, by the way; while that's certainly correct for FIDE (and I imagine, many national federations), USCF rules would result in a draw unless the side with a lone bishop/knight had a forced mate, as would ICC (which would declare the game a draw on insufficient mating material even if you were one move away from a forced mate, unfortunately).
Your opponent wins if a mate is theoreticly possible even with the most inept play from you otherwise its a draw.
If your opponent only has a king it would be a draw but if he had a king and a single knight or bishop (say) it may be a win depending on what you have on the board (a king and pawn is a definate win as the pawn can become a queen).