31 Jul '11 22:56>
Originally posted by kopatovI'm glad I've managed to intrigue you. I'm sure you'll be able to puzzle this one out by yourself. Thank you for your kindness.
Only "just started" since 29th October 2009? Interesting.
Originally posted by plopzillaWell, I only watch youtube videos about chess... I don't have the money to buy stuff. :-( I use chesstempo to train tactics, because it's free.
You've clearly got a brain if your about to graduate with a maths degree.
I think your thinking about it all too much, too deeply and its screwing up your head.. does that make sense?
Have you watched any Chess tutorial DVDs/Videos they may help.
Originally posted by WanderingKingJust my 2 cents, but I find engine input valuable, especially when comparing engines. Engines evaluate based on the parameters set by each programmer, so engine outputs will vary based on the human programmer (beyond the obvious brute force calculating part, obviously).
I'm a weak player (about 1100-1300 on the sites where I have an estabilished rating). This means I am very often unable to assess positions by myself. After I finish a (usually lost) game of rapid chess, I try to analyze it, but without much success. Being curious I ask Stockfish and I notice that seeing a number next to a move often satisfies my curio ...[text shortened]... ehind the number. Do you think this is harmful for my development? How should I use an engine?
Originally posted by vivifyOr like saying someone has a degree in physic, mechanic or electronic... 😕
No problem with your post, it just kinda urks me whenever someone says "maths", plural. That's like saying someone has a degree in "psychologies".
Originally posted by Paul LeggettHa! That is like analyzing the games of Kramnik or Carslen (2800 level players) in the hope of improving at 1000-1200! The tactics/strategy at both levels are miles if not worlds apart.
Just my 2 cents, but I find engine input valuable, especially when comparing engines. Engines evaluate based on the parameters set by each programmer, so engine outputs will vary based on the human programmer (beyond the obvious brute force calculating part, obviously).
I pay attention to the moves and which side is considered better, but I ignore t ...[text shortened]... orth far more than any engine- but you have to work with what is available to you. Good luck!
Originally posted by kopatovAn engine can highlight both simple and complex tactics. You take what is instructive and don't worry about things which are too complex.
Ha! That is like analyzing the games of Kramnik or Carslen (2800 level players) in the hope of improving at 1000-1200! The tactics/strategy at both levels are miles if not worlds apart.
Originally posted by kopatovHere's an RHP game of mine which finished in the last few days.
Can you demonstrate this citing any examples of games?
Originally posted by kopatovThat's not really a true comparison. The point is that the computer is analyzing your games, not those of a master. At the 1000-1200 level, simple one- and two-movers are missed relatively regularly, and a computer will immediately identify it, and give the best move.
Ha! That is like analyzing the games of Kramnik or Carslen (2800 level players) in the hope of improving at 1000-1200! The tactics/strategy at both levels are miles if not worlds apart.
Originally posted by VarenkaWhat he said! Perfect example.
Here's an RHP game of mine which finished in the last few days.
[fen]1R6/5ppk/4pn2/3p3p/1P6/8/1rr2PPP/1N3RK1[/fen]
I was Black and played Ne4. The engine later highlighed a better move based on a useful tactical pattern. It's quite simple but the fact is that I missed it.
Originally posted by VarenkaWhat move Ng4 then maybe Ne3? The computer would recommend different preceding moves (way stronger than you) so its not just the tactic here, the game would be totally different from what you would play yourself.
Here's an RHP game of mine which finished in the last few days.
[fen]1R6/5ppk/4pn2/3p3p/1P6/8/1rr2PPP/1N3RK1[/fen]
I was Black and played Ne4. The engine later highlighed a better move based on a useful tactical pattern. It's quite simple but the fact is that I missed it.
Originally posted by kopatovRegardless of what other "too complex" analysis the computer may suggest in other positions, the fact is that it highlighted a nice tactical pattern that I found instructive (Ng4 -> Ne3, as you said). If a human player pointed this out to me after the game, would you really dismiss it as unhelpful?
What move Ng4 then maybe Ne3? The computer would recommend different preceding moves (way stronger than you) so its not just the tactic here, the game would be totally different from what you would play yourself.