Originally posted by tomtom232 what about 3...Re7 with the idea of 4...Re8? I think white has to move slower and double his rooks on the d file before he moves the rook on the eighth rank away.
But this has me thinking... I see a zugzwang in the making that might be the zugzwang of all zugzwangs.
[pgn]
[FEN "rn1Rn1k1/pp2r1pp/4N3/4p3/8/8/PPP2PPP/2K4R w"]
1.Ng5 Rxc7 2.Nxe6 Re7 3.Nc5 ...[text shortened]... pgn]
Maybe you can make the king walk before pushing your pawns but I was just being safe.
Think you had the wrong starting position tomtom, here it is corrected carrying on from move 17 when I played Qc3 instead.
[FEN "rn1Rn1k1/ppQ2rpp/4q3/4p3/8/5N2/PPP2PPP/2K4R w"] 1.Ng5 Rxc7 2.Nxe6 Re7 3.Nc5 {setting a trap... if ...b6 then Na6} Kf7 {breaking the pin} 4.Rhd1 {getting ready to hop along the open file and restricting blacks options at the same time by threatening Nd7} Nf6 {preventing Nd7} 5.Rc8 {vacating d8 for the other rook} a5 {to prevent Na6 after ...b6. Edit: Can't black play Re8 here instead?} 6.Rd6 {setting the zugzwang... black only has pawn moves... the rest is beyond me to figure out the best but I show what might happen} g6 {Edit: Still think Black can play Re8 and Black also has the option of b5 as 7. Rb6 is followed by Nd7} 7.a4 g5 8.b3 g4 9.c4 h5 10.Kc2 {maneuvering the king to the other side while avoiding and tricks involving Ne4+} h4 11.Kd1 {continuing} h3 12.gxh3 gxh3 13.Ke2 e4 {only move left really} 14.f4 exf3 15.Kxf3 Kg6 16.Kg3 {completing the trek}
[FEN "rn1Rn1k1/ppQ2rpp/4q3/4p3/8/5N2/PPP2PPP/2K4R w"] 1.Ng5 Rxc7 2.Nxe6 Re7 3.Nc7 Rxc7 4. Rxe8 Kf7 5. Rh8 Re7 6. Rd1 Re8 7. Rd8 Rxd8 8. Rxd8 Ke7 {Now the plan for black is to get his king on b7 allowing him to develop his knight safely. Whereas my plans will become to try and get as many of the kingside pawns as I can and hope my pawn advantage will be enough to win the game.}