Originally posted by greenpawn34I am always making up words. If people don't understand me then that is their problem!
If you go around making up words that people don't the
meaning of then how are people are going to know what you mean.
Anyway enough of this. Wandering King's orginal sac.
Was it sound?
My wife doesn't understand me even when I use words that she knows.
Anyway as far as the sac goes, my attitude has always been, if it works then its a sac, if it doesn't then its a blunder.
Ergo - it is sound! (fact)
😏
Originally posted by WanderingKingOnce he takes the bishop, it is checkmate in 6 moves or less. The only move that will delay it to 6 moves is Rb1+. On second though it may take longer I just saw another move that stops the mate that quick. I look at it an get back to you.
You said that, but that doesn't make it so. He gets checkmated in how many moves?
Originally posted by WanderingKing"A good sacrifice is one that is not necessarily sound but leaves your opponent dazed and confused." - Rudolph Spielmann
[pgn][Event "Open invite"]
[Site "http://www.redhotpawn.com"]
[Date "2012.08.18"]
[EndDate "2012.09.04"]
[Round "?"]
[White "WanderingKing"]
[Black "TheMetaBaron"]
[WhiteRating "1347"]
[BlackRating "1113"]
[WhiteElo "1347"]
[BlackElo "1113"]
[Result "1-0"]
[GameId "9475247"]
1. d4 d5 2. c4 c6 3. Nb1c3 Ng8f6 4. Ng1f3 dxc4 5. a4 {The Alapi nk I have a mate here -- I just relied on Black playing Qxc3.
I am back from dinner and looked over the game and the maximum it would take to checkmate after 22...gxh6 is 9 moves as follows:
23. Qxh6 f5 24. Ng5 Nd8 25. Qg6+ Kf8 26. Nh7+ Ke7 27. Qg5+ Kf7 28. Be2 Rb1+ 29. Rxb1 Ke8 30. Qg8+ Ke7 31. Qf8 checkmate.
Here is the PGN of the Game with the forced checkmate finish in 9 moves or less:
Originally posted by RJHinds+ or - how many centipawns would you evaluate the position aftermove 22 RJHinds?
I am back from dinner and looked over the game and the maximum it would take to checkmate after 22...gxh6 is 9 moves as follows:
23. Qxh6 f5 24. Ng5 Nd8 25. Qg6+ Kf8 26. Nh7+ Ke7 27. Qg5+ Kf7 28. Be2 Rb1+ 29. Rxb1 Ke8 30. Qg8+ Ke7 31. Qf8 checkmate.
Here is the PGN of the Game with the forced checkmate finish in 9 moves or less:
[pgn][Event "Open invi ...[text shortened]... 28. Be2 Rb1+ 29. Rxb1 Ke8 30. Qg8+ Ke7 31. Qf8 {checkmate} 1-0
[/pgn]
Originally posted by Dewi JonesIn Fischer 960 Chess one would have to do a hell of a lot of memorization. Also if everyone could have an analyze board in OTB Chess it might make things more even. That might be the the chess of the future or at least for senior citizens. I got a feeling GM Alexander Delchev would like that kind of chess.
"I prefer to play chess and not to spend my time on memorising long variation (sic)
where even a considerably weaker opponent might beat me thanks to better
use of analyse board feature."
--;-)