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Why I love the King's Gambit

Why I love the King's Gambit

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Clock
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I just had to post this game. It's not a RHP game, it was on FICS. But it's real pertty.

I like to call it the sac, sac, sac, sac, sac, sac... ATTACK game.

Crazy blitz game. I, as white, play my usual King's Gambit. But... but...
2. ... Qf6?! Having never seen this before, and sure it must be bad for some reason, I go back to the usual guard the check option.

Well, he wins a BUNCH of my pawns, as I sit there developing with tempi, developing with tempi... finally, I have ALL my pieces developed, to his queen, but he's got 4 of my pawns (the c through f pawns, no less!). So I decide we are NOT going into an endgame! Instead of easily WINNING material on move 13 (13. Rd1, winning his queen for a rook), I decide to lose material. I let the bishop go to get the queen on the diagonal I want it on, offer a sac of a knight to get at that good old f7 square (declined), and the rest is history.

Who was it who said efore the endgame, the gods have placed the middlegame? Tassarach I think.

Anyway I'm pleased. And if anyone comments (hopefully), please do NOT ask me what I would have done if 13. ... Qh5. I don't know. :-)

1. e4 e5 2. f4 Qf6 3. Nf3 Qxf4 4. d4 Qxe4+ 5. Be2 exd4 6. c3 dxc3 7. Nxc3 Bb4 8. Bd2 Bxc3 9. Bxc3 f6 10. O-O Qe3+ 11. Kh1 d6 12. Qd5 Qxe2 13. Ng5 Ne7 14. Qf7+ Kd8 15. Rae1 Qxe1 16. Rxe1 Nec6 17. Bxf6+ gxf6 18. Qxf6+ Kd7 19. Qg7+ Kd8 20. Qxh8+ Kd7 21. Qxh7+
{Black resigns} 1-0

Clock
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Originally posted by paultopia
I just had to post this game. It's not a RHP game, it was on FICS. But it's real pertty.

I like to call it the sac, sac, sac, sac, sac, sac... ATTACK game.

Crazy blitz game. I, as white, play my usual King's Gambit. But... bu ...[text shortened]... xf6+ Kd7 19. Qg7+ Kd8 20. Qxh8+ Kd7 21. Qxh7+
{Black resigns} 1-0
Not that I play it, but that is one of the most interesting opens... I've seen it before... and looked it up again from time to time... and played it here or there. I would not play it against someone rated beter... but anyone might get caught off guard if they get too "pawn hungry".

Nice game.

P-

Edit! This is the line I was thinking... one extra pawn lost.


1. e4 e5 2. f4 Qf6 3. Nf3 Qxf4 4. d4 Qxe4+ 5. Be2 exd4 6. c3 dxc3 7. O-O
cxb2 8. Bxb2
*

or even this....

1. e4 e5 2. d4 exd4 3. c3 dxc3 4. Nf3 cxb2 5. Bxb2 Nf6
*



Clock
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This is the Nordwalder variation of the Kings' Gambit. It leads to very interesting and sharp play. Probably too risky for correspondence play or against a much higher rated opponent, but when you know the variation (better than your opponent), it is a strong surprise weapon for black.

1.e4 e5 2.f4 Qf6 3.Nf3
That is one of the possible replies. 3.Nc3 Qxf4 4.d4! is probably a bit better (Schubert variation) but can lead to similar positions with reversed order moves if white plays Nf3 on the next move, instead of d4. The old reply was 3.d3, already covered in the first edition of the P.R. Bilguer, Handbuch des Schachspiels 1843. But it is considered too passive.

3. ... Qxf4 4.d4?
It seems to be the most natural move to play for KG players, but here it is probably wrong, although black must be careful with opening too many lines without developing. The best move here is 3.Nc3 leading to exciting play.

4. ... Qxe4+ 5.Be2 exd4 (perhaps also Nc6?) 6.c3?
That is not good. White should castle here or attack the queen (Nbd2).

6. ... dxc3?
That is asking for trouble, as we find out later in the game. With 6. ... d3! black forces exchange of queens and then black is two pawns up with only two/three tempi behind in development, and should win. Example: 7.Qxd3 QxQ 8.Bxd3 Nf6 9.Bg5 d5 and white has not enough for the material given up, be it that there is a lot of play before the game is over.

Clock
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Really! That's a known variation?! Yow. Thanks very much, Mephisto, for the analysis. I'd never seen or heard of that variation before. If I'm going to continue to play the KG so religiously, I'd better get more booked up on it. :-)

Clock
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Anyway I'm pleased. And if anyone comments (hopefully), please do NOT ask me what I would have done if 13. ... Qh5. I don't know. :-)

1. e4 e5 2. f4 Qf6 3. Nf3 Qxf4 4. d4 Qxe4+ 5. Be2 exd4 6. c3 dxc3 7. Nxc3 Bb4 8. Bd2 Bxc3 9. Bxc3 f6 10. O-O Qe3+ 11. Kh1 d6 12. Qd5 Qxe2 13. ...[text shortened]... 8. Qxf6+ Kd7 19. Qg7+ Kd8 20. Qxh8+ Kd7 21. Qxh7+
{Black resigns} 1-0
Now that I commented on the opening moves, I might as well go through the rest:

9.... f6
10. ... Qe3+
11. ...d6??
In each of the above moves, Ne7 was a good move for black. d6 was clearly a blunder as the rest of the game show.

12.Qd5?
With 12.Re1 or even 12.Bb5+ white would have won easily. The queen gets lost or the king gets mated.

12. ... Qxe2?
another mistake. With Ne7 or Qc5 black could probably hold

13.Ng5?
also a mistake. 13.Rae1 won immediately.

13. ...Ne7?
As you stated, Qh5 was the move to play here. I think that white had nothing better than going for perpetual check and draw, example (not forced!): 13....Qh5 14.Rae1 Ne7 15.Rxe4+ Kxe7 16.Re1+ Kd7 17.Qe6+ Kc6 18.Qc4+ Kb6+ 19.Qb4+ etc...

15.Rae1? instead of winning, this could have lost the game for white.The correct move was 15.Rfe1! Qxe1+ 16.Rxe1 etc...

16.... Qxe1?
Wrong! Instead Qxf1!+ 16.Rxf1 fxg5 and Re8 on the next move, and black had material advantage and could probably resist the attack and win later on.

19.Qg7+
wins of course, but 19.Qf5+ Kd8 20.Nf7# was nicer

21.Qxh7+
21.Qe8#


Clock
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Again, thank you very much Mephisto.

Sigh. I still have so much to learn. Thank goodness I have the excuse of this being a blitz game. :-)

Clock
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I recently had the pleasure of playing against the celebrated Muzio Gambit in an otb match [1. e4 e5 2 f4 exf4 3 Nf3 g5 4 Bc4 g4 5 0-0?]. I'm not sure if this openning is sound, but when you are unprepared for the position, it can have quite some shock value!

Clock
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Originally posted by Lazaraus
I recently had the pleasure of playing against the celebrated Muzio Gambit in an otb match [1. e4 e5 2 f4 exf4 3 Nf3 g5 4 Bc4 g4 5 0-0?]. I'm not sure if this openning is sound, but when you are unprepared for the position, it can have quite some shock value!
Seirawan, in his openings book, said white has compensation for the piece but not the advantage...however, if white knows the lines and black doesn't then that and the psychological factor could give white the +

Clock
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Originally posted by Lazaraus
I recently had the pleasure of playing against the celebrated Muzio Gambit in an otb match [1. e4 e5 2 f4 exf4 3 Nf3 g5 4 Bc4 g4 5 0-0?]. I'm not sure if this openning is sound, but when you are unprepared for the position, it can have quite some shock value!
I play the muzio any time someone gives me the chance :-)

A recent FICS game, I am, of course, white:

1. e4 e5 2. f4 exf4 3. Nf3 g5 4. Bc4 g4 5. O-O gxf3 6. Qxf3 Qe7 7. d3 Nc6 8. Qxf4 Ne5 9. Bb3 d6 10. d4 Ng6 11. Qxf7+ Qxf7 12. Bxf7+ Kd7 13. Bxg6 hxg6 14. Rxf8 Kc6 15. d5+ Kc5 16. Be3+ Kb5 17. Nc3+ Ka6 18. Rf7 Nh6 19. Rxc7 Ng4 20. Bf4 Nxh2 21. Bxh2 Bg4 {Black resigns} 1-0

And that is what happens if black doesn't take immediate aggressive steps to stop it...

Clock
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Originally posted by Lazaraus
I recently had the pleasure of playing against the celebrated Muzio Gambit in an otb match [1. e4 e5 2 f4 exf4 3 Nf3 g5 4 Bc4 g4 5 0-0?]. I'm not sure if this openning is sound, but when you are unprepared for the position, it can have quite some shock value!
Oh... I couldn't resist. The discussion of the Muzio has inspired me to create a new clan:

The Virgin Sacrifices! For people who play that sort of stuff. :-) Also sacrificial middlegame attackers, evans gambit players, etc. etc.

http://www.redhotpawn.com/clan/home.php?cid=200

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