Using databases is legal on rhp, but engine use is clearly not, but what if you prepare lines ahead of time with the aid of an engine and record them in your own custom database, then how does that work out? For example, you find a line for white in a Sicilian Dragon game that you like in a game from a database, but the result is 0-1, so you plug the game into fritz and let it analyze for alternatives and such. You play a game and this line comes up...are you prohibited from using that saved analysis?
Originally posted by YUG0slavGame Mods have said in the past that this is allowed BUT it would not be a defense against their analysis to claim that this was the reason you matched an engine.
Using databases is legal on rhp, but engine use is clearly not, but what if you prepare lines ahead of time with the aid of an engine and record them in your own custom database, then how does that work out? For example, you find a line for white in a Sicilian Dragon game that you like in a game from a database, but the result is 0-1, so you plug the game i ...[text shortened]... ch. You play a game and this line comes up...are you prohibited from using that saved analysis?
Originally posted by XanthosNZso how would you defend yourself if you'd played a game in which you spent several days going over such lines and...yea..
Game Mods have said in the past that this is allowed BUT it would not be a defense against their analysis to claim that this was the reason you matched an engine.
Originally posted by YUG0slavYou can't. Game Mods are looking for engine-like play. They can't tell if that engine-like play comes from previous analysis or engine use during the game. In fact, there is NO way to tell between those two.
so how would you defend yourself if you'd played a game in which you spent several days going over such lines and...yea..
Originally posted by YUG0slavhow do you get CM10 to analyze games i have played in like a tournament or any OTB game for that matter?
That does concern me as I have been using Fritz and CM10 to find the best moves in common lines that my games tend to go into (by their opening) but have been worried about whether on not I can actually use these compilations in cc as they are engine selected moves.
Originally posted by rubberjaw30I go into Training mode, start a new game of human vs human and manually enter all the moves I wrote down (tedious, which is why I prefer analyzing games I've played here on RHP; it's just copy and paste). After that I goto the Mentor tab and click Game analysis.
how do you get CM10 to analyze games i have played in like a tournament or any OTB game for that matter?
Originally posted by YUG0slavHow many moves would be "engine selected" per game?
That does concern me as I have been using Fritz and CM10 to find the best moves in common lines that my games tend to go into (by their opening) but have been worried about whether on not I can actually use these compilations in cc as they are engine selected moves.