Originally posted by uzless try gaining the corners. I'm winning on about a 50% clip
I remember writing a naughts and crosses program when I was in school. I worked out you could beat it 1/3 of the times (and draw the rest) if you played a specific way. But I only knew that because I'd programmed it so I knew how it worked...
I was put accidently in a bonehead math class when I was 14 through some clerical error and the teach was gone half the time.
I invented a form of 3D tic tac toe and did 3^2, 4^2, and 5^2 versions
just drawing the layers side by side on a blackboard so it was a bit harder to visualize.
We passed quite a bit of time in bonehead that way.
Originally posted by Swlabr Spent a while wondering why it was 4x4 not 3x3. However, I picked up a 3x3x3 naughts and crosses game at the weekend, and essentially "solved" it this morning. Player 1 can win every time.
So, if anyone else was wondering - the reason this is a 4x3x3 game is because the 3x3x3 game is defunct...
Regular 3x3 tictactoe is easy if the second player doesn't take the centre on his first move.
On 3x3x3 there is always a 3x3 grid in wich the second player didn't take the centre on his first move.
I played the 4x4x4 game with the same thing in mind, i started in the centre, creating a 2x2 square in on of the two middle planes. I defended only when the opponent had three in a row and managed to play a winning move.