Originally posted by BigDoggProblemCorrect! How long did it take you to solve this?
How about 1.e4 Nf6 2.Qe2 (2.f3) 2...Nxe4 3.f3 (3.Qe2) 3....Ng3 4.Qxe7+ Qxe7+ 5.Kf2 Nxh1#.
[fen]rnb1kb1r/ppppqppp/8/8/8/5P2/PPPP1KPP/RNB2BNn w kq - 0 6[/fen]
Pity about the dual on move 2. Otherwise, a nice problem.
If you're interested here's a link about this problem. It states that even Kasparov and several other very strong GM's couldn't solve this.
http://www.chessbase.com/puzzle/puzz05d.htm
Quirine
Originally posted by QuirineIt took me awhile to solve this. I solved in my head during slow points at work, but finally got it at home (using a board sure helps!). I'd say an hour or two of total thought.
Correct! How long did it take you to solve this?
If you're interested here's a link about this problem. It states that even Kasparov and several other very strong GM's couldn't solve this.
http://www.chessbase.com/puzzle/puzz05d.htm
Quirine
I'm not surprised that it stumped GM's. They are not trained to think this way at all. For them, White and Black will always be opponents. In this type of problem, White and Black must cooperate to achieve the goal.
A similar example is http://www.chessatwork.com/board/showthread.php?threadid=19565.
Well a good solver of heterodox problems can be more succesful than a GM.Helpmate problems are perhaps the most challengig, even more so than the selfmate ones. But like in all problemsolving it helps to picture the possible final positions and then to discard the impossible and to distinguish the exact order of moves (so no violation of the rules occurs), and then you've got the solution. But the hardest part is to imagine the final position...
Originally posted by BigDoggProblema) 1.d3 e6 2.Qd2 Ba3 3.Qb4 f6 4.Qf8+ Bxf8
In a Proof Game, the final position is given to you. A good example is:
[fen]rnbqkbnr/pppp2pp/4pp2/8/8/3P4/PPP1PPPP/RNB1KBNR w KQkq - 0 5[/fen]
Position after Black's 4th move. How did the game go?
a) diagram
b) remove Black's Queen
b) 1.d3 e6 2.Bh6 Qg5 3.Qc1 Qxc1 4.Bxc1 f6
Originally posted by ilywrinDepending on who it is to move it's Nxf7# or Nxc2#.
Just laid my eyes on a beautiful problem and not too complicated at that: Mate in 1 🙄
[fen]r1bknbrN/pppppppp/8/8/8/8/PPPPPPPP/nRBNKB1R [/fen]
EDITED: FEN problems 🙁
Doesn't seem that beautiful to me. And nothing compared to a Babson Task.
Originally posted by XanthosNZYou're missing the point. You have to deduce whose move it is.
Depending on who it is to move it's Nxf7# or Nxc2#.
Doesn't seem that beautiful to me. And nothing compared to a Babson Task.
This is known as a parity problem. The structure is such that neither side can lose tempo, so I can say that White has made an odd number of moves and black has made an even number of moves. Parity is different, which only happens after white has moved. Therefore, it is black's turn, and the answer is 1...Nxc2#.