1. Joined
    31 May '07
    Moves
    696
    01 Aug '07 08:22

    White to play and mate in three. This will probably get solved pretty quickly. After all, this board solves mates in 8!
  2. Joined
    12 Mar '03
    Moves
    37185
    01 Aug '07 08:35
    The bishop on d7 has no function. Just might leave it out.
  3. Joined
    31 May '07
    Moves
    696
    01 Aug '07 08:54
    It puts black's point value above whites.
  4. Joined
    12 Mar '03
    Moves
    37185
    01 Aug '07 09:03
    Then take away another useless piece, the bishop on f1.
  5. Joined
    31 May '07
    Moves
    696
    01 Aug '07 09:17
    but this way both sides still have all their pieces on the board (minus pawns)
  6. Standard memberAnzelak
    Sloth's First King
    Mansfield, England
    Joined
    14 Jul '07
    Moves
    4772
    01 Aug '07 14:07
    Originally posted by doodinthemood
    [fen]2n2rk1/2pbQpp1/ppNq1R1R/6PN/1PPn2r1/B7/K2b4/5B2[/fen]
    White to play and mate in three. This will probably get solved pretty quickly. After all, this board solves mates in 8!
    I have Rf g6, Qxg6, Qxf8+, Kxf8, Rh8++
  7. Standard memberAnzelak
    Sloth's First King
    Mansfield, England
    Joined
    14 Jul '07
    Moves
    4772
    01 Aug '07 14:09
    If in response to Rf g6 Black does Rxg5...

    Qxf8+, Qxf8, Nf6++
  8. Joined
    31 May '07
    Moves
    696
    01 Aug '07 15:46
    congrats. People on here really are quite good at puzzles.
  9. Standard memberSwissGambit
    Caninus Interruptus
    2014.05.01
    Joined
    11 Apr '07
    Moves
    92274
    01 Aug '07 18:11
    Originally posted by Mephisto2
    The bishop on d7 has no function. Just might leave it out.
    And, while we're at it, we might as well remove a few more pieces.


    #3

    7 less units for the same content.
  10. Joined
    31 May '07
    Moves
    696
    01 Aug '07 20:14
    damn you making my ideas more beautiful 😉
  11. B is for bye bye
    Joined
    09 Apr '06
    Moves
    27526
    01 Aug '07 21:06
    Originally posted by SwissGambit
    And, while we're at it, we might as well remove a few more pieces.

    [fen]2nn1rk1/4Qpp1/2Nq1R1R/3r2PN/8/8/3p4/3K4 w - - 0 1[/fen]
    #3

    7 less units for the same content.
    Is it the same? After Rfg6 cannot black reply Ne6 and disrupt the mate in 3?
  12. Standard memberSwissGambit
    Caninus Interruptus
    2014.05.01
    Joined
    11 Apr '07
    Moves
    92274
    01 Aug '07 21:22
    Originally posted by Gastel
    Is it the same? After Rfg6 cannot black reply Ne6 and disrupt the mate in 3?
    2.Nf6#

    In the original version, Black still had the option of 1...Ne6. The N is needed to stop 1...Bc3 from defending.

    In my version, I needed Nd8 to stop 1.Rxd6 from working - before I moved the bR to d5. So, removing Nd8 saves yet another piece.
  13. B is for bye bye
    Joined
    09 Apr '06
    Moves
    27526
    01 Aug '07 23:17
    Originally posted by SwissGambit
    2.Nf6#

    In the original version, Black still had the option of 1...Ne6. The N is needed to stop 1...Bc3 from defending.

    In my version, I needed Nd8 to stop 1.Rxd6 from working - before I moved the bR to d5. So, removing Nd8 saves yet another piece.
    Right. Thanks for the clarification.
  14. Standard memberSwissGambit
    Caninus Interruptus
    2014.05.01
    Joined
    11 Apr '07
    Moves
    92274
    05 Aug '07 20:013 edits
    One last fix for this problem - adding a Bb8 removes the duals 1.Rfg6 Qe5 2.Qxe5 and 2.Nxe5.

    Edit: I just noticed that White really has two threats after the key 1.Rfg6 - 2.Qxf8+, and 2.Rxg7+. Black has no defenses [in the technical sense of the word - in compositions, a "defense" is a move that stops the threat(s)]. This robs the problem of much of its interest.
  15. Joined
    13 Dec '06
    Moves
    792
    06 Aug '07 04:16
    Apollo
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