1. SubscriberBigDoggProblem
    The Advanced Mind
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    15 Nov '05 20:46


    Proof Game in 14.0 moves
    (Position after Black's 14th move. How did the game go?)
  2. SubscriberSuzianne
    Misfit Queen
    Isle of Misfit Toys
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    15 Nov '05 21:49
    The biggest problem is getting all that armor off..

    😀
  3. Joined
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    15 Nov '05 22:48
    The knights have to swap places, the rest follows:
    1.Nf3 f5
    2.Ne5 f4
    3.Nxd7 f3
    4.Nb6 Qd5
    5.Nc3 Qh5
    6.Ncd5 g5
    7.Nf4 Bg7
    8.Nh3 Bc3
    9.Ng1 Bh3
    10.Nxa8 e6
    11.Nb6 Ne7
    12.Nc4 Rf8
    13.Na3 Rf4
    14.Nb1 Rc4
  4. Berks.
    Joined
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    15 Nov '05 23:041 edit
    Originally posted by BigDoggProblem
    [fen]1n2k3/ppp1n2p/4p3/6pq/2r5/2b2p1b/PPPPPPPP/RNBQKBNR w KQ - 0 15[/fen]

    Proof Game in 14.0 moves
    (Position after Black's 14th move. How did the game go?)
    Trying to have a go at one of these proof games for the first time.

    R on c4 must have moved three times if from h8, B on c3 twice, other B once, Q twice, N on e7 once, eP once, f pawn 3/4 and g pawn 1/2.

    As only 14 moves allowed those last pawns must have moved two squares initially. No captures possible.

    Also therefore a white N must have captured the P at d7 and R at a8.

    I've also noticed that the bN is four moves from the R, the gN three from the P.

    So the order of blacks moves.

    eP after wsB, but before Q, which is in turn before N.
    bsB first move before R at all, but after gP. 2nd move last to allow N back.
    But gP is after Q 2nd

    I'm thinking that prior to N must capture the d7 P ASAP, i.e. on move three. fP can safely move twice before this, but I can't yet see a third move which black can then play before the N vacates its spot.

    Random thoughts. Working on it, board out.....



    Edit: And this post did take a while. Having caught a little of Mephisto's reply, I was able to figure out the rest of the moves quite quickly. Biggest problem seemed to be missing Qd5 (not Qg5).
  5. SubscriberBigDoggProblem
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    15 Nov '05 23:25
    Score another for Mephisto!

    I'll try to post a harder problem later on.
  6. Standard memberBowmann
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    16 Nov '05 00:59
    Originally posted by Suzianne
    The biggest problem is getting all that armor off..

    😀
    Especially this bit?

    http://www.users.qwest.net/~rappleyard/codpiece/gallery/henry_arm_cu.jpg
  7. SubscriberSuzianne
    Misfit Queen
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    16 Nov '05 13:57
    Originally posted by Bowmann
    Especially this bit?

    http://www.users.qwest.net/~rappleyard/codpiece/gallery/henry_arm_cu.jpg
    😲
  8. SubscriberBigDoggProblem
    The Advanced Mind
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    16 Nov '05 18:48
    Here's a tougher one:


    Proof Game in 24.5 moves
    (position after white's 25th move)
  9. Joined
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    17 Nov '05 15:04
    Originally posted by BigDoggProblem
    Here's a tougher one:

    [fen]rnbqkbnr/1pp1ppp1/1N4P1/1Q6/3R4/1PP3R1/1PP1PPPB/1N3BK1[/fen]
    Proof Game in 24.5 moves
    (position after white's 25th move)
    Black's moves were not too difficult to find (without the sequence). It was a lot harder to find the (purpose of the) 2 spare moves for white (Rh1-g3 via h4 - g4 to make room on the 3rd rank for the black rook and Qd1 -d5 - h5 - b5 to block the checking from the rook on h8. This is what I came up with:

    1.h2-h4 a7-a5
    2.h4-h5 Ra8-a6
    3.Rh1-h4 Ra6-g6
    4.h5xRg6 h7-h5
    5.Rh4-g4 h5-h4
    6.Ng1-f3 h4-h3
    7.Nf3-e5 h3-h2
    8.Ne5-c4 Rh8-h3
    9.Nc4-b6 Rh3-c3
    10.d2xRc3 h2-h1=R
    11.Qd1-d5 Rh1-h8
    12.Qd5-h5 d7-d5
    13.Bc1-f4 d5-d4
    14.Ke1-d2 d4-d3
    15.Kd2-e3 d3-d2
    16.Ke3-f3 Qd8-d5+
    17.Kf3-g3 Qd5-b3
    18.a2xQb3 d2-d1=Q
    19.Ra1-a4 Qd1-d8
    20.Ra4-d4 a5-a4
    21.Kg3-h2 a4-a3
    22.Kh2-g1 a3-a2
    23.Bf4-h2 a2-a1=R
    24.Rg4-g3 Ra1-a8
    25.Qh5-b5
  10. SubscriberBigDoggProblem
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    17 Nov '05 17:57
    Originally posted by Mephisto2
    Black's moves were not too difficult to find (without the sequence). It was a lot harder to find the (purpose of the) 2 spare moves for white (Rh1-g3 via h4 - g4 to make room on the 3rd rank for the black rook and Qd1 -d5 - h5 - b5 to block the checking from the rook on h8. This is what I came up with:

    1.h2-h4 a7-a5
    2.h4-h5 Ra8-a6
    3.Rh1-h4 Ra6-g6
    4. ...[text shortened]... 0.Ra4-d4 a5-a4
    21.Kg3-h2 a4-a3
    22.Kh2-g1 a3-a2
    23.Bf4-h2 a2-a1=R
    24.Rg4-g3 Ra1-a8
    25.Qh5-b5
    Yep, that's it. The theme is sacrifice of three original pieces (Q,R,R) followed by 'replacement' promoted pieces returning to their homesquares (dubbed the 'Pronkin' theme in honor of Dmitry Pronkin, the composer of this problem).
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