Originally posted by sagacityThis problem is a good example of why the length of the stipulation has little to do with the actual difficulty of the problem. It is a near-zugzwang. Each black Knight is tied to a mate threat, so black must move his Rook or pawns. All that's left is to figure out how to walk the wK over and take away the bR's move so that he's forced to spend a pawn tempo. Then triangulate, lather, rinse, repeat, until Black is forced to self-destruct.
White to play and mate in sixty.
Originally posted by THUDandBLUNDERWitty. But I'd be much more impressed if you actually offered a solution.
Yes, have you got one?
Originally posted by sagacitySince someone beat me to the punch, I'll counter by offering this problem:
Imagine a five-by-five rendition of a chess board. Place five white queens and three black queens on the condensed grid so that no queen is in the line of attack of a queen of the opposite colour.
Originally posted by sagacityUgh, I hate 'slaughter' Proof Games. I'll pass on this one.
Since the latter two puzzles have been solved already, I'll offer another:
Construct a game that will leave the position above after Black's sixteenth move.
Originally posted by THUDandBLUNDERLooks good to me.
Originally posted by BigDoggProblemWell done, both of you! In hopes of keeping you entertained, here's another interesting problem I stumbled across:
1.Nc3 d5 2.Nxd5 f6 3.Nxe7 g6 4.Nxg6 Kf7 5.Nxf8 Ne7 6.Nxh7 Re8 7.Nxf6
Be6 8.Nxe8 Nbc6 9.Nxc7 Kg6 10.Nxe6 Nd5 11.Nxd8 Nc3 12.Nxc6 b5 13.Nxa7
Kh5 14.Nxb5 Ra3 15.Nxa3 Nb1 16.Nxb1 Kh4
Originally posted by sagacitywell if it is white to play he has to play bxa-pawn:
Well done, both of you! In hopes of keeping you entertained, here's another interesting problem I stumbled across:
White to play and win (Losers' Chess rules).
The object, in Losers o work out initially, but quick to solve once inspiration strikes.