09 Oct '11 16:31>2 edits
Originally posted by talzamirI was thinking of this. It is easiest to visualize as a tetrahedron sitting on its base triangle BCD with the apex A at the top.
Let the intersections be A, B, C, and D. There are passages leading from each to all others.
Time 1: Guard1 A -> B Guard2 D->B Guard3 A->D
Time 2: Guard1 B -> C Guard2 B->D Guard3 D->C
Time 3: Guard1 C -> A Guard2 D->A Guard3 C->D
Time 4: Guard1 A -> B Guard2 A->D Guard3 D->B
Time 5: Guard1 B -> C Guard2 D->C Guard3 B->D
Time 6: Guard1 C -> A Guard2 ...[text shortened]... where guard 1 will eventually catch her. Not sure if it suffices for other starting locations.
Time 0: G1, G2, G3 are at apex A (or near enough apex A on the three edges AB, AC, AD, to see N, if N is between any G and apex A). This is imatiger's start.
Time 1: G's split up and go to B, C, and D. N is forced to hide on BC, CD, or DB.
Time 2: G's immediately turn left and go to next base apex (immediately and at top speed). N must go toward a base apex and then either go beyond it on the base, or turn toward A.
Time 3: G's all go to, or near, A. If N turned toward A at time 2, N is trapped.
Time 4, 5... Repeat the above.
Any step in which N stays on the base circuit BCD, N is closed in on.