Originally posted by SwissGambit
Not so easy to do that, even for silicon.
18 ply of brute-force calculation takes a looooong time still. [Plus you need a custom-written program just for the task.]
I did not say, that it is easy!
Brute force is obviously the wrong way.
But think of a retro game, b.f. would be no solution, either!
You have here a very complicated retro, even the end position
is not fixed, just the 18 ply and the stalemate.
The "custom written program" is not the problem. Firstly, in principle
you need one for every retro game.
Secondly, I could use the one I have written already ;-)