1.Rc4! [>2.Kf2 etc] ...K×e3 2.Bd5 ...Kd3 3.Kf2 ...Kd2 4.Be4 ...Kd1 5.Ke3 ...Ke1 6.Rc1#
Change the wBishop to a wPawn.
h#2
a) Circe
b) Circe Antipoden
c) Circe Equipollent
d) Circe Symmetric
e) Circe Parrain #2 (directmate in 2)
rules for circe:
Retro Corner (http://www.janko.at/Retros/Glossary/Circe.htm) and Wikipedia (http://en.wikipedia.org/wiki/Circe_chess) have rules...
Circe Chess allows captured units to rebirth back into the game, according to specific rules of rebirth.
Note that no rebirth occurs if the rebirth square is occupied (annihilation takes place in these cases).
a) Circe
Captured units are immediately reborn onto their home square (square they started at in the initial game array). For Bishops, Rooks and Knights the rebirth is the home square with the same color as the capture square (e.g., if wRook could be captured on c2, light square, it would be reborn instantly on h1 -- and castling would be possible) . For Pawns, it is the home square on the same file as the file of capture.
E.g. White captures:
bPa4 -> [+bPa7],
bPa5 -> [+bPa7],
bRa6 -> [+bRa8]
bRa7 -> [+bRh8]
bNa8 -> [+bNg8]
b) Circe Antipoden
Captured units are immediately reborn (4,4) away from the capture square -- which is always unique (four files, and four ranks away). If wRc2 could be captured, it would be reborn on g6.
c) Circe Equipollent
Captured units are immediately reborn equipollent (same distance and direction) to the capturing move. If bBc2 took wQb3, the wQ would be immediately reborn on a4. If wQa4 took bRe4, annihilation occurs because the rebirth square is off the board.
d) Circe Symmetric
Like circe, but the rebirth square is the capture square mirrored across the point in the center of the board. So, if wR could be captured on c2, the rebirth would be f7.
e) Circe Parrain
Like Equipollents Circe, but the following move (not the capturing move) determines rebrith one move after capture.
So, if black captures wNe3, and white follows Kd1 -> [+wNd3], if white follows with Kf1 [no rebirth, occupied f3 = annihilated wKnight], if white follows with Re2 -> [+wNg3], if white follows with Rg3 [rebirth off board = annihilated wKnight].