04 Nov '08 11:59>
1.Rd4! (zz) 1…Kb3 2.Bd2
2...Ka2 3.Rd3 Ka1 4.Ra3#
2…Ka3 3.Kc2 Ka2 4.Ra4#
move wBe3 to f1, +wRb1, then mate in 3.
#3
2...Ka2 3.Rd3 Ka1 4.Ra3#
2…Ka3 3.Kc2 Ka2 4.Ra4#
move wBe3 to f1, +wRb1, then mate in 3.
#3
SwissGambit saidNo doubt.
The thought occurs that if we DO end up with something publishable, it is problematic to post it in this, a public forum.
Originally posted by sdrawkcab3.h1B 5.Bxb1[Re5] 7.Bxf1[Nd3] 9.Bh1 10.Bxe4[Rh1] 0-0
remove bPf5, move wNb7->f1, then series help white castle in 10 (circe exchange).
[fen]8/8/8/8/7p/2k5/8/1RN1KN2 w[/fen]
Circe Exchange
ser.hOO.10
circe exchange:
captured pieces are immediately reborn onto the square vacated by the capturing unit (e.g., if black plays 1.Kc2 2.Kxb1, white rook is reborn on vacated c2 square [+wRc2] etc).
* cas ns reborn onto their 1st rank can neither move, capture, nor give check (unlike Circe Parrain).