Originally posted by AlethiaI believe the key move is 1. Rxf7!
2) Another puzzle- not hard but harder than my normal ones.
White to play. +-
[fen]rr5k/4qp1p/b1Pp2pP/pn1Qp1NP/Pp6/1PN1P3/3P2P1/1BKR1RB1 w[/fen]
1. ... Qd8, Qe8, Qf8
2. Rxh7#
1. ... Qxf7
2. Nxf7+ Kg8
3. Nxd6+ Kh8 (otherwise 3. ... Kf8 4. Qf7#
4. Qxe5+ Kg8
5. Qg7#
I know there is a few more variations but my attention span quickly diminished after working out the first couple.
Originally posted by AlethiaThere are at least four ways to force mate. The shortest being 1.Qh5 and 2.Qh8#. I presume the original idea was to implement the sacrifice of the two rooks? Maybe, you should add a mating threat on Black's part, so no quiet moves are possible.
3) An improved old puzzle which is easy but satisfying.
White to play. +-
[fen]1bq2rk1/6p1/n3PpP1/1pp1p3/3P1P2/B1P5/P7/2KQR2R w[/fen]
Originally posted by AlethiaI suggest less composing and more solving. It will pass the time just as well, and you can learn from the work of good composers, which will improve your own compositions.
I really don't care. Really, I only make these becasue I am bored, not because they're right. Duh.
It's inconsiderate and rude to your potential solvers not to bother testing your compositions for correctness. Why should they care enough to spend their time solving if you don't care enough to make a puzzle with a good, sound solution?