FAQ
I'd like to see a couple of small changes here:
add a striped red/yellow clock to mean "less than 24 hours before skull appears" and a solid yellow clock for "less than 48 hours before skull appears"
make the smaller timebank-using marker a letter T instead to avoid confusion with the other clocks.
Since the alerts clocks don't distinguish between move-time and timebank-time, they are the best information on which games really MUST be played now to avoid timeout loss.
Originally posted by MissOleumI don't think that's really necessary
FAQ
I'd like to see a couple of small changes here:
add a striped red/yellow clock to mean "less than 24 hours before skull appears" and a solid yellow clock for "less than 48 hours before skull appears"
make the smaller timebank-using marker a letter T instead to avoid confusion with the other clocks.
Since the alerts clocks ...[text shortened]... y are the best information on which games really MUST be played now to avoid timeout loss.
Originally posted by MissOleumDoesn't the urgent game feature cover all of that?
FAQ
I'd like to see a couple of small changes here:
add a striped red/yellow clock to mean "less than 24 hours before skull appears" and a solid yellow clock for "less than 48 hours before skull appears"
make the smaller timebank-using marker a letter T instead to avoid confusion with the other clocks.
Since the alerts clocks ...[text shortened]... y are the best information on which games really MUST be played now to avoid timeout loss.