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Extend the Alerts System

Extend the Alerts System

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M

Joined
31 Jan 07
Moves
93899
Clock
13 Oct 07
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FAQ

I'd like to see a couple of small changes here:

add a striped red/yellow clock to mean "less than 24 hours before skull appears" and a solid yellow clock for "less than 48 hours before skull appears"

make the smaller timebank-using marker a letter T instead to avoid confusion with the other clocks.

Since the alerts clocks don't distinguish between move-time and timebank-time, they are the best information on which games really MUST be played now to avoid timeout loss.

DD
Stealer of Souls

Waiting for You

Joined
16 Feb 07
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119052
Clock
14 Oct 07
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Originally posted by MissOleum
FAQ

I'd like to see a couple of small changes here:

add a striped red/yellow clock to mean "less than 24 hours before skull appears" and a solid yellow clock for "less than 48 hours before skull appears"

make the smaller timebank-using marker a letter T instead to avoid confusion with the other clocks.

Since the alerts clocks ...[text shortened]... y are the best information on which games really MUST be played now to avoid timeout loss.
I don't think that's really necessary

D

Joined
01 May 07
Moves
27311
Clock
14 Oct 07
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Originally posted by MissOleum
FAQ

I'd like to see a couple of small changes here:

add a striped red/yellow clock to mean "less than 24 hours before skull appears" and a solid yellow clock for "less than 48 hours before skull appears"

make the smaller timebank-using marker a letter T instead to avoid confusion with the other clocks.

Since the alerts clocks ...[text shortened]... y are the best information on which games really MUST be played now to avoid timeout loss.
Doesn't the urgent game feature cover all of that?

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