1. Joined
    31 Jan '07
    Moves
    93899
    13 Oct '07 06:15
    FAQ

    I'd like to see a couple of small changes here:

    add a striped red/yellow clock to mean "less than 24 hours before skull appears" and a solid yellow clock for "less than 48 hours before skull appears"

    make the smaller timebank-using marker a letter T instead to avoid confusion with the other clocks.

    Since the alerts clocks don't distinguish between move-time and timebank-time, they are the best information on which games really MUST be played now to avoid timeout loss.
  2. Standard memberDutch Defense
    Stealer of Souls
    Account suspended
    Joined
    16 Feb '07
    Moves
    119052
    14 Oct '07 12:37
    Originally posted by MissOleum
    FAQ

    I'd like to see a couple of small changes here:

    add a striped red/yellow clock to mean "less than 24 hours before skull appears" and a solid yellow clock for "less than 48 hours before skull appears"

    make the smaller timebank-using marker a letter T instead to avoid confusion with the other clocks.

    Since the alerts clocks ...[text shortened]... y are the best information on which games really MUST be played now to avoid timeout loss.
    I don't think that's really necessary
  3. Joined
    01 May '07
    Moves
    27311
    14 Oct '07 16:10
    Originally posted by MissOleum
    FAQ

    I'd like to see a couple of small changes here:

    add a striped red/yellow clock to mean "less than 24 hours before skull appears" and a solid yellow clock for "less than 48 hours before skull appears"

    make the smaller timebank-using marker a letter T instead to avoid confusion with the other clocks.

    Since the alerts clocks ...[text shortened]... y are the best information on which games really MUST be played now to avoid timeout loss.
    Doesn't the urgent game feature cover all of that?

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