Better chess players don't make obvious blunders, so the fact that I recently made one is evidence that I'm not a better chess player.
But it was unfortunate how my blunder derailed what was shaping up to be a good game between two 1400+ players.
What about letting you give back one move per game to your opponent. You wouldn't be able to take back one of your own moves, but if your opponent made a blunder and you wanted to give them their move back, you could. Just once per game to avoid abuse.
Game 7954629
(The blunder was 16. ...d5)
Originally posted by Ellis DeeWhen exactly did you finally realize that move was a blunder?
Better chess players don't make obvious blunders, so the fact that I recently made one is evidence that I'm not a better chess player.
But it was unfortunate how my blunder derailed what was shaping up to be a good game between two 1400+ players.
What about letting you give back one move per game to your opponent. You wouldn't be able to take back on ...[text shortened]... 20. Rd1xd4 dxc4 21. Rd4xc4 a6 *[/pgn]
(The blunder was 16. ...d5)
Originally posted by Ellis DeeOn other servers, I never give a takeback because I can't stand it if they end up winning the game.
Better chess players don't make obvious blunders, so the fact that I recently made one is evidence that I'm not a better chess player.
But it was unfortunate how my blunder derailed what was shaping up to be a good game between two 1400+ players.
What about letting you give back one move per game to your opponent. You wouldn't be able to take back on 20. Rd1xd4 dxc4 21. Rd4xc4 a6 *[/pgn]
(The blunder was 16. ...d5)
Same goes for 'givebacks'.
Why show mercy when the game will be decided by a mistake at some point anyway, even if it's a less obvious one?
Edit: Learn to scan the board for hanging pieces, checks, etc. before you hit 'Submit Move'!
Hi.
"Better chess players don't make obvious blunders"
Oh yes they do.
I looked at the game you posted. No comment, it's still in progress.
Let's talk about blundering in general.
Blundering is part of the learning process. Feel the burn.
One sloppy thoughtless move and it's gone.
If RHP had this 'take back' feature you can just imagine the arguments
and ill feeling it would cause as players asked their opponents to have
a move back and get, quite rightly, refused.
The advantage here is you can see the board and the move you played
before you press send. That is your last chance to take your move back.
Simple pre send scan. Checks ALL Checks, any unproteced pieces?
it was a difficult day when i realized that all my moves were bad and would always remain so. occasionally i do make a good move. unfortunately i'm not good enough to recognize them when i do. of course, my first moves of every game are generally okay. it's not until maybe the third move that they start to get really bad.
Mistakes are part of chess, against humans one part of the strategy is trying to get themn to make a mistake. And if I could take back my own mistakes I would not have fun games like this:
Game 7712616
Originally posted by Ellis DeeAre you implying that crap players (i.e. anyone below a certain rating and of course including myself) should not be allowed to benefit from your proposal because...well you know, we are just patzers and what would we know about good sportsmanship let alone chess...
Better chess players don't make obvious blunders, so the fact that I recently made one is evidence that I'm not a better chess player.
But it was unfortunate how my blunder derailed what was shaping up to be a good game between two 1400+ players.
What about letting you give back one move per game to your opponent. You wouldn't be able to take back on ...[text shortened]... 20. Rd1xd4 dxc4 21. Rd4xc4 a6 *[/pgn]
(The blunder was 16. ...d5)
Give backs kind of defeat the purpose and class of the game. I love the game that you played, really excellent to watch. I'm a newbie to this sport but sometimes mistakes even go my way. Check out this game where my opponent resigns.
I should never have won but for a couple moments of inattention on the part of my obviously much better adversary. I like to play out everything because its the way we learn, and I've seen one player's mistakes cancel another's in the same game.
I'm with greenpawn34 on this one.