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Site Ideas Forum

Site Ideas Forum

  1. 03 Dec '13 02:11
    Silly thing maybe - but might be cool to have the option to make conditional moves (and/or comments) public.....

    There are a couple of possible reasons:

    1 - Teaching
    - if people are playing a uneven game (potentially a non rated game) - more experienced player could give pointers at certain points.

    2 - Egotistical
    - if you have an 8 move checkmate planned it would be a way of celebrating it...

    I guess 1 reason against 2 is that confident players may try to force unreasonable checkmates - but often that is what happens in real games....
  2. Standard member SwissGambit
    Caninus Interruptus
    03 Dec '13 02:35
    Originally posted by cherneycoshka
    Silly thing maybe - but might be cool to have the option to make conditional moves (and/or comments) public.....

    There are a couple of possible reasons:

    1 - Teaching
    - if people are playing a uneven game (potentially a non rated game) - more experienced player could give pointers at certain points.

    2 - Egotistical
    - if you have an 8 move che ...[text shortened]... yers may try to force unreasonable checkmates - but often that is what happens in real games....
    I don't want people to know my conditions. The two things you want can be done via in-game message.
  3. 03 Dec '13 15:12
    Yeah, i was going to say it would be good for teaching but without the comments to go wtih the moves are pretty pointless.
  4. Subscriber Ponderable
    chemist
    03 Dec '13 17:08
    Originally posted by cherneycoshka
    Silly thing maybe - but might be cool to have the option to make conditional moves (and/or comments) public.....

    There are a couple of possible reasons:

    1 - Teaching
    - if people are playing a uneven game (potentially a non rated game) - more experienced player could give pointers at certain points.

    2 - Egotistical
    - if you have an 8 move che ...[text shortened]... yers may try to force unreasonable checkmates - but often that is what happens in real games....
    The way you suggest is done on a different site. You can then only use "forced moves".
    I like here that I can put my "cheapos" into conditionals.