17 Apr '09 22:25>
I propose that each player have a setting that makes other players' ratings visible or invisible.
The question here is: "Do player ratings affect the players who are being rated?"
It is well known in science that the act of observation often changes the behavior of those being observed. This is the so-called "observer effect" which is often confused with the "Heisenberg's principle."
Playing a player with a high rating can be intimidating for some players. As a result, their style of play changes. They may "trust" their high-rated opponent did not blunder and overlook opportunities.
For some players, knowing how good their opponent is before the game has begun has the effect of losing the psychological game before play has even begun.
I propose that the default setting is "Other players' ratings are visible." if any individual player feels that he/she can benefit from not knowing the strength of their opponent, they can change the setting to "Other players' ratings are invisible."
All people are different. One person's trash is another person's treasure. There is little harm in giving people choices.
To not give a person a choice is to give those with high ratings an unfair advantage - their high ratings are an intimidation factor that is hard to ignore.
As a result of this change, I expect that the rating system will perform its function of estimating player strength more effectively. There may even be more satisfied customers of Red Hot Pawn dot com.
-Gary M. Danelishen
The question here is: "Do player ratings affect the players who are being rated?"
It is well known in science that the act of observation often changes the behavior of those being observed. This is the so-called "observer effect" which is often confused with the "Heisenberg's principle."
Playing a player with a high rating can be intimidating for some players. As a result, their style of play changes. They may "trust" their high-rated opponent did not blunder and overlook opportunities.
For some players, knowing how good their opponent is before the game has begun has the effect of losing the psychological game before play has even begun.
I propose that the default setting is "Other players' ratings are visible." if any individual player feels that he/she can benefit from not knowing the strength of their opponent, they can change the setting to "Other players' ratings are invisible."
All people are different. One person's trash is another person's treasure. There is little harm in giving people choices.
To not give a person a choice is to give those with high ratings an unfair advantage - their high ratings are an intimidation factor that is hard to ignore.
As a result of this change, I expect that the rating system will perform its function of estimating player strength more effectively. There may even be more satisfied customers of Red Hot Pawn dot com.
-Gary M. Danelishen