Why not bring in facility where depending on the opponets move then i make a certain move. could run 2 or 3 deep even. could speed up boring patches no?
I have played on Gameknot where the conditional moves possibility is very succesful. It works well in endings and when there is a forced mate. There had been some complaints from people who felt insecure and pressured by conditional moves, but they were few and most felt that it had a very positive effect. I believe that in 'real' correspondance chess, there is also the possibility of posting conditional moves.
Originally posted by evertpot Why not bring in facility where depending on the opponets move then i make a certain move. could run 2 or 3 deep even. could speed up boring patches no?