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Site Ideas Forum

Site Ideas Forum

  1. 12 Jun '10 09:16
    It would prevent situations like this one where I lost on time 1 move from checkmate:
  2. 12 Jun '10 14:52
    Wow, that must have sucked
  3. Standard member SwissGambit
    Caninus Interruptus
    18 Jun '10 19:18
    Originally posted by Uries
    It would prevent situations like this one where I lost on time 1 move from checkmate:
    [pgn][Event "RHP Blitz rated"]
    [Site "www.redhotpawn.com"]
    [Date "2010.6.12"]
    [Round "?"]
    [White "Uries"]
    [Black "NoFriendsPete"]
    [Result "0-1"]

    1. e2-e4 e7-e6 2. d2-d4 d7-d5 3. e4-e5 c7-c5 4. c2-c3 Nb8-c6 5. Bc1-e3 Qd8-b6 6. Nb1-d2 Qb6xb2 7. d4xc5 Nc6xe5 8. f2-f4 Q ...[text shortened]... . Ke2-e1 Bc5-a3 33. Qe4-d5 Rc7-c3 34. Qd5-d8 Rc8xd8 35. Rd1xd8 Ba3-f8 0-1
    [/pgn]
    I want an auto-mate feature that plays the moves for me if I have a forced mate. That way I'll never lose on time when I have a forced mate on the board!
  4. Standard member Phlabibit
    Mystic Meg
    21 Jun '10 15:53
    Originally posted by Uries
    It would prevent situations like this one where I lost on time 1 move from checkmate:
    [pgn][Event "RHP Blitz rated"]
    [Site "www.redhotpawn.com"]
    [Date "2010.6.12"]
    [Round "?"]
    [White "Uries"]
    [Black "NoFriendsPete"]
    [Result "0-1"]

    1. e2-e4 e7-e6 2. d2-d4 d7-d5 3. e4-e5 c7-c5 4. c2-c3 Nb8-c6 5. Bc1-e3 Qd8-b6 6. Nb1-d2 Qb6xb2 7. d4xc5 Nc6xe5 8. f2-f4 Q ...[text shortened]... . Ke2-e1 Bc5-a3 33. Qe4-d5 Rc7-c3 34. Qd5-d8 Rc8xd8 35. Rd1xd8 Ba3-f8 0-1
    [/pgn]
    Black dominated that game.

    P-
  5. Standard member zozozozo
    Thread Killing Chimp
    22 Jun '10 15:07
    Originally posted by SwissGambit
    I want an auto-mate feature that plays the moves for me if I have a forced mate. That way I'll never lose on time when I have a forced mate on the board!
    I want an auto-move feature in which an engine decides what move is best. That way I'll only lose on time out if the calculation for best move is so complicated that it takes alot of time for the engine...
  6. Standard member SwissGambit
    Caninus Interruptus
    22 Jun '10 17:03
    Originally posted by zozozozo
    I want an auto-[b]move feature in which an engine decides what move is best. That way I'll only lose on time out if the calculation for best move is so complicated that it takes alot of time for the engine...[/b]
    Sarchasm.