1. Joined
    22 Sep '06
    Moves
    1707
    12 Jun '10 09:16
    It would prevent situations like this one where I lost on time 1 move from checkmate:
  2. Amsterdam
    Joined
    04 Feb '06
    Moves
    48602
    12 Jun '10 14:52
    Wow, that must have sucked 😛
  3. Standard memberSwissGambit
    Caninus Interruptus
    2014.05.01
    Joined
    11 Apr '07
    Moves
    92274
    18 Jun '10 19:18
    Originally posted by Uries
    It would prevent situations like this one where I lost on time 1 move from checkmate:
    [pgn][Event "RHP Blitz rated"]
    [Site "www.redhotpawn.com"]
    [Date "2010.6.12"]
    [Round "?"]
    [White "Uries"]
    [Black "NoFriendsPete"]
    [Result "0-1"]

    1. e2-e4 e7-e6 2. d2-d4 d7-d5 3. e4-e5 c7-c5 4. c2-c3 Nb8-c6 5. Bc1-e3 Qd8-b6 6. Nb1-d2 Qb6xb2 7. d4xc5 Nc6xe5 8. f2-f4 Q ...[text shortened]... . Ke2-e1 Bc5-a3 33. Qe4-d5 Rc7-c3 34. Qd5-d8 Rc8xd8 35. Rd1xd8 Ba3-f8 0-1
    [/pgn]
    I want an auto-mate feature that plays the moves for me if I have a forced mate. That way I'll never lose on time when I have a forced mate on the board!
  4. Standard memberPhlabibit
    Mystic Meg
    tinyurl.com/3sbbwd4
    Joined
    27 Mar '03
    Moves
    17242
    21 Jun '10 15:53
    Originally posted by Uries
    It would prevent situations like this one where I lost on time 1 move from checkmate:
    [pgn][Event "RHP Blitz rated"]
    [Site "www.redhotpawn.com"]
    [Date "2010.6.12"]
    [Round "?"]
    [White "Uries"]
    [Black "NoFriendsPete"]
    [Result "0-1"]

    1. e2-e4 e7-e6 2. d2-d4 d7-d5 3. e4-e5 c7-c5 4. c2-c3 Nb8-c6 5. Bc1-e3 Qd8-b6 6. Nb1-d2 Qb6xb2 7. d4xc5 Nc6xe5 8. f2-f4 Q ...[text shortened]... . Ke2-e1 Bc5-a3 33. Qe4-d5 Rc7-c3 34. Qd5-d8 Rc8xd8 35. Rd1xd8 Ba3-f8 0-1
    [/pgn]
    Black dominated that game.

    P-
  5. Standard memberzozozozo
    Thread Killing Chimp
    In your retina!:D
    Joined
    09 May '05
    Moves
    42859
    22 Jun '10 15:07
    Originally posted by SwissGambit
    I want an auto-mate feature that plays the moves for me if I have a forced mate. That way I'll never lose on time when I have a forced mate on the board!
    I want an auto-move feature in which an engine decides what move is best. That way I'll only lose on time out if the calculation for best move is so complicated that it takes alot of time for the engine...🙄
  6. Standard memberSwissGambit
    Caninus Interruptus
    2014.05.01
    Joined
    11 Apr '07
    Moves
    92274
    22 Jun '10 17:03
    Originally posted by zozozozo
    I want an auto-[b]move feature in which an engine decides what move is best. That way I'll only lose on time out if the calculation for best move is so complicated that it takes alot of time for the engine...🙄[/b]
    Sarchasm.
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