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RHP blitz pre-move

RHP blitz pre-move

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U

Joined
22 Sep 06
Moves
1707
Clock
12 Jun 10

It would prevent situations like this one where I lost on time 1 move from checkmate:

A

Amsterdam

Joined
04 Feb 06
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Clock
12 Jun 10
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Wow, that must have sucked 😛

S
Caninus Interruptus

2014.05.01

Joined
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18 Jun 10
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Originally posted by Uries
It would prevent situations like this one where I lost on time 1 move from checkmate:
[pgn][Event "RHP Blitz rated"]
[Site "www.redhotpawn.com"]
[Date "2010.6.12"]
[Round "?"]
[White "Uries"]
[Black "NoFriendsPete"]
[Result "0-1"]

1. e2-e4 e7-e6 2. d2-d4 d7-d5 3. e4-e5 c7-c5 4. c2-c3 Nb8-c6 5. Bc1-e3 Qd8-b6 6. Nb1-d2 Qb6xb2 7. d4xc5 Nc6xe5 8. f2-f4 Q ...[text shortened]... . Ke2-e1 Bc5-a3 33. Qe4-d5 Rc7-c3 34. Qd5-d8 Rc8xd8 35. Rd1xd8 Ba3-f8 0-1
[/pgn]
I want an auto-mate feature that plays the moves for me if I have a forced mate. That way I'll never lose on time when I have a forced mate on the board!

P
Mystic Meg

tinyurl.com/3sbbwd4

Joined
27 Mar 03
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17242
Clock
21 Jun 10
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Originally posted by Uries
It would prevent situations like this one where I lost on time 1 move from checkmate:
[pgn][Event "RHP Blitz rated"]
[Site "www.redhotpawn.com"]
[Date "2010.6.12"]
[Round "?"]
[White "Uries"]
[Black "NoFriendsPete"]
[Result "0-1"]

1. e2-e4 e7-e6 2. d2-d4 d7-d5 3. e4-e5 c7-c5 4. c2-c3 Nb8-c6 5. Bc1-e3 Qd8-b6 6. Nb1-d2 Qb6xb2 7. d4xc5 Nc6xe5 8. f2-f4 Q ...[text shortened]... . Ke2-e1 Bc5-a3 33. Qe4-d5 Rc7-c3 34. Qd5-d8 Rc8xd8 35. Rd1xd8 Ba3-f8 0-1
[/pgn]
Black dominated that game.

P-

z
Thread Killing Chimp

In your retina!:D

Joined
09 May 05
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42859
Clock
22 Jun 10
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Originally posted by SwissGambit
I want an auto-mate feature that plays the moves for me if I have a forced mate. That way I'll never lose on time when I have a forced mate on the board!
I want an auto-move feature in which an engine decides what move is best. That way I'll only lose on time out if the calculation for best move is so complicated that it takes alot of time for the engine...🙄

S
Caninus Interruptus

2014.05.01

Joined
11 Apr 07
Moves
92274
Clock
22 Jun 10
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Originally posted by zozozozo
I want an auto-[b]move feature in which an engine decides what move is best. That way I'll only lose on time out if the calculation for best move is so complicated that it takes alot of time for the engine...🙄[/b]
Sarchasm.

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