It would prevent situations like this one where I lost on time 1 move from checkmate:
This PGN could not be parsed.
- line 9: Unrecognised token '-e4'
- line 9: Unrecognised token '-e6'
- line 9: Unrecognised token '-d4'
- line 9: Unrecognised token '-d5'
- line 9: Unrecognised token '-e5'
- line 9: Unrecognised token '-c5'
- line 9: Unrecognised token '-c3'
- line 9: Unrecognised token '-c6'
- line 9: Unrecognised token '-e3'
- line 9: Unrecognised token '-b6'
- line 9: Unrecognised token '-d2'
- line 9: Unrecognised token '-f4'
- line 9: Unrecognised token '-e2'
- line 9: Unrecognised token '-f3'
- line 9: Unrecognised token '-e3'
- line 9: Unrecognised token '-c1'
- line 9: Unrecognised token '-f6'
- line 9: Unrecognised token '-f1'
- line 9: Unrecognised token '-d7'
- line 9: Unrecognised token '-b3'
- line 9: Unrecognised token '-e4'
- line 9: Unrecognised token '-d2'
- line 9: Unrecognised token '-c2'
- line 9: Unrecognised token '-b6'
- line 9: Unrecognised token '-f3'
- line 9: Unrecognised token '-b5'
- line 9: Unrecognised token '-d1'
- line 9: Unrecognised token '-a3'
- line 9: Unrecognised token '-d2'
- line 9: Unrecognised token '-e5'
- line 9: Unrecognised token '-f6'
- line 9: Unrecognised token '-f3'
- line 9: Unrecognised token '-e5'
- line 9: Unrecognised token '-d3'
- line 9: Unrecognised token '-e7'
- line 9: Unrecognised token '-h8'
- line 9: Unrecognised token '-e3'
- line 9: Unrecognised token '-d8'
- line 9: Unrecognised token '-e4'
- line 9: Unrecognised token '-c5'
- line 9: Unrecognised token '-e2'
- line 9: Unrecognised token '-c8'
- line 9: Unrecognised token '-g3'
- line 9: Unrecognised token '-d7'
- line 9: Unrecognised token '-d1'
- line 9: Unrecognised token '-c7'
- line 9: Unrecognised token '-e1'
- line 9: Unrecognised token '-a3'
- line 9: Unrecognised token '-d5'
- line 9: Unrecognised token '-c3'
- line 9: Unrecognised token '-d8'
- line 9: Unrecognised token '-f8'
- move 1 could not be played: Invalid PGN : Error converting move e2
[Event "RHP Blitz rated"]
[Site "www.redhotpawn.com"]
[Date "2010.6.12"]
[Round "?"]
[White "Uries"]
[Black "NoFriendsPete"]
[Result "0-1"]
1. e2-e4 e7-e6 2. d2-d4 d7-d5 3. e4-e5 c7-c5 4. c2-c3 Nb8-c6 5. Bc1-e3 Qd8-b6 6. Nb1-d2 Qb6xb2 7. d4xc5 Nc6xe5 8. f2-f4 Qb2xc3 9. f4xe5 Qc3xe3 10. Bf1-e2 Qe3xe5 11. Ng1-f3 Qe5-e3 12. Ra1-c1 Ng8-f6 13. Rh1-f1 Bc8-d7 14. Nd2-b3 Nf6-e4 15. Nf3-d2 Ne4xc5 16. Nb3xc5 Bf8xc5 17. Qd1-c2 b7-b6 18. Nd2-f3 Bd7-b5 19. Ke1-d1 Bb5xe2 20. Qc2xe2 Qe3xc1 21. Kd1xc1 Bc5-a3 22. Kc1-d2 O-O 23. Nf3-e5 f7-f6 24. Ne5-f3 e6-e5 25. Qe2-d3 Ba3-e7 26. Qd3xd5 Kg8-h8 27. Kd2-e3 Rf8-d8 28. Qd5-e4 Be7-c5 29. Ke3-e2 Ra8-c8 30. g2-g3 Rd8-d7 31. Rf1-d1 Rd7-c7 32. Ke2-e1 Bc5-a3 33. Qe4-d5 Rc7-c3 34. Qd5-d8 Rc8xd8 35. Rd1xd8 Ba3-f8 0-1
[Site "www.redhotpawn.com"]
[Date "2010.6.12"]
[Round "?"]
[White "Uries"]
[Black "NoFriendsPete"]
[Result "0-1"]
1. e2-e4 e7-e6 2. d2-d4 d7-d5 3. e4-e5 c7-c5 4. c2-c3 Nb8-c6 5. Bc1-e3 Qd8-b6 6. Nb1-d2 Qb6xb2 7. d4xc5 Nc6xe5 8. f2-f4 Qb2xc3 9. f4xe5 Qc3xe3 10. Bf1-e2 Qe3xe5 11. Ng1-f3 Qe5-e3 12. Ra1-c1 Ng8-f6 13. Rh1-f1 Bc8-d7 14. Nd2-b3 Nf6-e4 15. Nf3-d2 Ne4xc5 16. Nb3xc5 Bf8xc5 17. Qd1-c2 b7-b6 18. Nd2-f3 Bd7-b5 19. Ke1-d1 Bb5xe2 20. Qc2xe2 Qe3xc1 21. Kd1xc1 Bc5-a3 22. Kc1-d2 O-O 23. Nf3-e5 f7-f6 24. Ne5-f3 e6-e5 25. Qe2-d3 Ba3-e7 26. Qd3xd5 Kg8-h8 27. Kd2-e3 Rf8-d8 28. Qd5-e4 Be7-c5 29. Ke3-e2 Ra8-c8 30. g2-g3 Rd8-d7 31. Rf1-d1 Rd7-c7 32. Ke2-e1 Bc5-a3 33. Qe4-d5 Rc7-c3 34. Qd5-d8 Rc8xd8 35. Rd1xd8 Ba3-f8 0-1
Originally posted by UriesI want an auto-mate feature that plays the moves for me if I have a forced mate. That way I'll never lose on time when I have a forced mate on the board!
It would prevent situations like this one where I lost on time 1 move from checkmate:
[pgn][Event "RHP Blitz rated"]
[Site "www.redhotpawn.com"]
[Date "2010.6.12"]
[Round "?"]
[White "Uries"]
[Black "NoFriendsPete"]
[Result "0-1"]
1. e2-e4 e7-e6 2. d2-d4 d7-d5 3. e4-e5 c7-c5 4. c2-c3 Nb8-c6 5. Bc1-e3 Qd8-b6 6. Nb1-d2 Qb6xb2 7. d4xc5 Nc6xe5 8. f2-f4 Q ...[text shortened]... . Ke2-e1 Bc5-a3 33. Qe4-d5 Rc7-c3 34. Qd5-d8 Rc8xd8 35. Rd1xd8 Ba3-f8 0-1
[/pgn]
Originally posted by UriesBlack dominated that game.
It would prevent situations like this one where I lost on time 1 move from checkmate:
[pgn][Event "RHP Blitz rated"]
[Site "www.redhotpawn.com"]
[Date "2010.6.12"]
[Round "?"]
[White "Uries"]
[Black "NoFriendsPete"]
[Result "0-1"]
1. e2-e4 e7-e6 2. d2-d4 d7-d5 3. e4-e5 c7-c5 4. c2-c3 Nb8-c6 5. Bc1-e3 Qd8-b6 6. Nb1-d2 Qb6xb2 7. d4xc5 Nc6xe5 8. f2-f4 Q ...[text shortened]... . Ke2-e1 Bc5-a3 33. Qe4-d5 Rc7-c3 34. Qd5-d8 Rc8xd8 35. Rd1xd8 Ba3-f8 0-1
[/pgn]
P-
Originally posted by SwissGambitI want an auto-move feature in which an engine decides what move is best. That way I'll only lose on time out if the calculation for best move is so complicated that it takes alot of time for the engine...🙄
I want an auto-mate feature that plays the moves for me if I have a forced mate. That way I'll never lose on time when I have a forced mate on the board!