Originally posted by FoolsM8
Once a skull comes up is there any point of playing on?
It seems a player can simply move & then claim the timeout.
Has anyone at least discussed the option of some form of a 5 min protection?
IE: Yes skulls are up but if my opponent wishes to stay on line & make continuous moves they can at least finish the game!? Or vice-versa I can stay on li ...[text shortened]...
Personally I appreciate that real life happens & can interfere with logging on.
My thoughts are as follows:
Say that we have a game of 3 days thinking time and 7 days of timebank. Let's further say that your time bank is out, so you are in fact playing, not 3/7 but 3/0 for the rest of your game.
This makes you have a mercy of 3 days for each move. That's more than enough. Do you really need more mercy time? I don't think so.
No change is necessary. I't a good system as it is. Perhaps too generous, but we've got acustomed with it.