Why oh why are ALL the banded tournaments groups of 8??? Not only can i only play in super SUPER hard bands (1800+), i have to deal with the prospect of playing 14 games against 1800+ opposition. Why can't we have groups of 4 like normal??? The tournament will still have 64 players in it, what's the problem? There haven't been banded groups of 4 for months and months and months. PLEASE can we get a tournie with normal groups soon. Thanks.
Originally posted by marinakatombI quite enjoy groups of 8 players (if you lose a game or two, you still have a chance to go through) ...
Why oh why are ALL the banded tournaments groups of 8??? Not only can i only play in super SUPER hard bands (1800+), i have to deal with the prospect of playing 14 games against 1800+ opposition. Why can't we have groups of 4 like normal??? The tournament will still have 64 players in it, what's the problem? There haven't been banded groups of 4 for months and months and months. PLEASE can we get a tournie with normal groups soon. Thanks.
Saying that you'll never get it right for everyone, some people like short timeouts (Ravello), others enjoy longer ones ... Same goes for group sizes.
Maybe Russ could mix it a little - one month short timeouts, one month longer ones, one month smaller groups and one month bigger groups ...
Boris
Originally posted by The Slow PawnWhenever an 1800+ banded tounie is opened, it takes nearly a month to start. Perhaps a few banded duals? Anything would be better than groups of 8! These tournies are riddled with engines and when you have to play 14 at once it makes them completely pointless.
I quite enjoy groups of 8 players (if you lose a game or two, you still have a chance to go through) ...
Saying that you'll never get it right for everyone, some people like short timeouts (Ravello), others enjoy longer ones ... Same goes for group sizes.
Maybe Russ could mix it a little - one month short timeouts, one month longer ones, one month smaller groups and one month bigger groups ...
Boris
EDIT: Ok, 14 engines is putting it a bit strongly, i'm not accusing everyone over 1800 of being an engine, but if you compair these bands to open tournaments (which are groups of 4), you have to accept that an 1800+ player stands better chances of winning as 3/4's of the entrants are sub 1800. Most players are members of a Clan, how can we continue to play and perform for our Clans when we are playing LOADS of tournament games against strong opposition? A few months ago it was possible to do both, but since banded tournies became groups of 8, most players have to choose one over the other, which sucks!
Originally posted by marinakatombmake your mind up.
These tournies are riddled with engines and when you have to play 14 at once it makes them completely pointless.
EDIT: Ok, 14 engines is putting it a bit strongly, i'm not accusing everyone over 1800 of being an engine
the groups of 8 tournaments seem to have longer timeout.
If you can handle 6 games at 1 or 3 days per move why can't you handle 14 games at 7 days per move?
7 days per move gives you loads more flexibility.
Originally posted by aging blitzerYour not reading what i wrote. The fact that they are 7/14 is neither here nor there. It is the quantity of games. I don't know about you, but if i'm playing someone between 1800 and 2400, i generally spend about 5-20 minutes on each move. When i play Clan challenges i exclusively play high 17's and 1800 players. Those games require the same amount of analysis. I can't take on a banded tournament because there are too many games starting at once. With groups of 4, it is managable. Groups of 8 gives me too many games, forcing me to play less Clan games. I don't want to play less clan games, therefore i don't play banded tournaments. I used to enter them, now i cannot. What was wrong with 3/7 groups of 4? I cannot remember anyone complaining about those controls, why did they change?
make your mind up.
the groups of 8 tournaments seem to have longer timeout.
If you can handle 6 games at 1 or 3 days per move why can't you handle 14 games at 7 days per move?
7 days per move gives you loads more flexibility.
Originally posted by marinakatombI'm sure there has been a few of them posted from time to time.
Your not reading what i wrote. The fact that they are 7/14 is neither here nor there. It is the quantity of games. I don't know about you, but if i'm playing someone between 1800 and 2400, i generally spend about 5-20 minutes on each move. When i play Clan challenges i exclusively play high 17's and 1800 players. Those games require the same amount of a ...[text shortened]... oups of 4? I cannot remember anyone complaining about those controls, why did they change?
Actually prefer them myself, but the best solution is just to have a good mix.