I'm happy with the Clint, but would've been with the Icarus as well with its primitive cockpit and minibar of pina coladas. Could you give a summary of the effective range of the weaponry on the friendly mechs? As I understand, large lasers and the autocannons shoot far, flamers and machine guns and small lasers to a very short range, and missiles and medium lasers to something between the two?
As such, the odds look good that I could get a couple of sniper shots at the opposition from the wall facing them as the height advantage makes it harder for them to shoot at me and the range works in my advantage. The same goes for all friendly mechs with long-range weaponry of course. That approach has three possible problems I can think of; being heavily outgunned when the enemy force gets closer en masse, being flanked, or heating up too much. Stepping back from the wall gives a breather if needed so the enemy can come closer and then be met with overwhelming fire from all friendly mechs; flanking is only an issue if I pick a spot too close to the gate or the enemy gets indoors, either through the gate or over the wall. Heating up too much can also be handled by shooting a bit less, perhaps also withdrawing from the wall.
So, I take a position near the gate but not so close that a flank shot could get through the gate and hit me, and prepare to stand still and blast at the approaching enemy force. I'll either choose a position slightly northwest or southeast from the gate, based on which gives a cleaner kill zone.. and am aware that I'm four times protected;
* lower body is covered by the crest of the wall, only guns and up showing;
* height advantage on anything that rolls, crawls, runs, or walks;
* stationary while their aim will be compromised by the need to move;
* occasional flank or rear shots, while the enemy gets none. Those who get
into the base will find themselves between our forces, and shot from behind by lower-range mechs.
Content with the position, I watch the distance and prepare for the first kill of the day, preferring
* flying targets to ground targets
* flank shots to frontal shots
* fast to slow targets
* wounded to pristine
* heavy long-range weapons to light; and
* low armor to heavy