Originally posted by AThousandYoungDoes this mean if I fire I will hit talazamir's clint?
Tomtom232's Icarus stands still and watches as the LRM Carrier (Laser) rolls on it's tracks until it is directly opposite the Clint, just southwest of the north gate. It then turns directly south so it's Large Lasers are bearing down on the Clint.
Which 'Mech will move (or stand still) next?
Which leaves me in range and in the arc of the modified LRM, outgunned two large lasers to one.. lovely. Of course, being stationary helps, as does elevation.
So.. the main alternatives are to stay put, take the incoming and give back with all the guns and hope that I survive and the LRM does not.. or to try to flank it from outside its arc of fire, preferably on the south wall facing north, at good elevation, accepting lesser odds of in exchange of not getting shot, and possibly getting to shoot at a less armored side rather than the front which no doubt has the annual production of a middle-sized steel mill to keep it safe. For extra fun, while I face the northeast to blaze at the LRM, the helo is likely to sneak behind the friendly lines. Of course, I could back up to the west to hide behind the wall, but that's not really the manly thing to do with our heaviest mech.
So.. if I can be sneaky, flank it to get out of its arc of fire and/or get some side shots, I'll go for it. If not, I'll grit my teeth, stay put, and blaze away at the LRM with all guns.
Originally posted by talzamirNvm
Which leaves me in range and in the arc of the modified LRM, outgunned two large lasers to one.. lovely. Of course, being stationary helps, as does elevation.
So.. the main alternatives are to stay put, take the incoming and give back with all the guns and hope that I survive and the LRM does not.. or to try to flank it from outside its arc of fire, pre 'll go for it. If not, I'll grit my teeth, stay put, and blaze away at the LRM with all guns.
Originally posted by tomtom232No. The two are quite far apart and in any case there are no problems with line of fire in this time period. Targetting computers are very good.
Does this mean if I fire I will hit talazamir's clint?
The Clint will not be able to get out of the arc of fire. However, directly to the left and ahead is a tall building of elevation 3. He can hide behind it on elevation 1 and be out of sight. Or he could move southwest a bit and stay on elevation 2, using the building to cover his legs.
Being stationary provides accuracy but makes you an easier target too.
Originally posted by AThousandYoungOk. I would still like to fire at the LRM maybe if we all attack it we can take it out before it causes too much damage.
No. The two are quite far apart and in any case there are no problems with line of fire in this time period. Targetting computers are very good.
The Clint will not be able to get out of the arc of fire. However, directly to the left and ahead is a tall building of elevation 3. He can hide behind it on elevation 1 and be out of sight. Or he cou ...[text shortened]... ing to cover his legs.
Being stationary provides accuracy but makes you an easier target too.
If any enemy units move after talzamir, I would like an update, but otherwise I would like to move (walk) up the wall to the northwest to at least get my laser in range of the LRM carrer.
My plan next move is to jump-jet behind it, ideally after it moves, and unload, which means i will need to be within 6 spaces. To my other teammates, does this sound like a good idea? foolish?
How does death-from-above work with regards to chance-to-hit, damage, and vulnerabilities?
Originally posted by forkedknightIt sounds ok if the LRM is the only unit in the area but we have to be aware of where the other units are after the next movement phase.
If any enemy units move after talzamir, I would like an update, but otherwise I would like to move (walk) up the wall to the northwest to at least get my laser in range of the LRM carrer.
My plan next move is to jump-jet behind it, ideally after it moves, and unload, which means i will need to be within 6 spaces. To my other teammates, does this s ...[text shortened]... h?
How does death-from-above work with regards to chance-to-hit, damage, and vulnerabilities?
Forkedknight hops down to the road on Elevation 1 and sprints to get into position south of the eastern pillar flanking the north entrance. He is 5 hexes from the LRM Carrier (Laser) and therefore able to jump behind if it does not move.
The Toro battlemech walks forward and stands next to the LRM Carrier (Laser). It turns south to face talzamir's Clint. Now there are three Large Lasers bearing down on him.
Meanwhile, the Harasser hovercraft with it's pair of SRM6's zips forward to intercept the Wasp. It is directly across the north road, south of the western pillar, 3 hexes from the Wasp.
Now talzamir must move, and then the helicopter and the small SRM2 truck will move.
Then ZAP
"must move" sounds like a good summary.
* If I can flank the enemy big guns by moving counter-clockwise along the wall, that's ideal. Move east, turn north, zap the enemy in their left side.
If not really feasible for some reason -
* second best choice is to avoid getting zapped by them by using terrain, in a way that still lets me get a shot at someone.. preferably the LRM.
If not really sensible for some reason -
* as third possibility.. the enemy guns are jostling up and down a bit, reducing accuracy, and my advantage in elevation does the same. So plan C is to stay put but go prone, flattening myself where I stood.. and zap the opposition from there like a good sniper. Sure, going prone gives me a penalty too, but being high and stationary should more than compensate.