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Maintenance - Auto-timeout for long standing unfinished games

Maintenance - Auto-timeout for long standing unfinished games

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Russ
RHP Code Monkey

RHP HQ

Joined
21 Feb 01
Moves
2450
Clock
08 Feb 10
1 edit
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We are about to change the way we archive the huge volume of game moves played at RHP since we launched.

But to benefit from the change we need to conclude many games which remain unfinished for unknown reasons (presumably, where one player is active, that player is just being courteous to their opponent and hoping they return.)

We cannot make exceptions, so if you are waiting on a skull on an inactive game started over a year ago, please take it. Further details about this process later.

F

Joined
11 Nov 05
Moves
43938
Clock
09 Feb 10
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Originally posted by Russ
We are about to change the way we archive the huge volume of game moves played at RHP since we launched.

But to benefit from the change we need to conclude many games which remain unfinished for unknown reasons (presumably, where one player is active, that player is just being courteous to their opponent and hoping they return.)

We cannot make exception ...[text shortened]... active game started over a year ago, please take it. Further details about this process later.
Are any games deleted?

I can imagine that games of one move, or two, is deleted, but longer games gives information about nasty opening traps, or give statistics to the gameexplorer.

Russ
RHP Code Monkey

RHP HQ

Joined
21 Feb 01
Moves
2450
Clock
09 Feb 10
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Just timeouts in this process.

Most games with no moves have been removed in previous clean-ups.

F

Joined
11 Nov 05
Moves
43938
Clock
09 Feb 10
Vote Up
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Originally posted by Russ
Just timeouts in this process.

Most games with no moves have been removed in previous clean-ups.
So you don't delete the games with hanging time-outs? Just end them with no win/loss-points?

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