Works is very advanced on this - actually usable, but not ready for beta for probably 2 weeks due to a project overlap. It has been one of those projects where the last 10% takes 90% of the time.
After a short beta it will be on the market place as a free download. (Ads for non-subs, ad free for subs)
Right now, it is a native Android app with similar functionality to the iPhone web app. Although it obviously won't offer (anywhere near) all the features of the web site, it can be expanded over time if it has the userbase. Also, we will consider a native iPhone port if a success.
Are there plans to port the RHP app to the Windows Phone 7 platform? It's the platform of choice amongst me and my buddies and we'd love to be able to play our RHP games via it! (I'd buy it!).
Windows 7 would be possible, but we will need to judge how the native Android client is received. And then a few days might be spent making an assessment of the Win Phone SDK - learning a new platform is not trivial.
Originally posted by Bael It's better it is fully tested and working than it be rushed out, so take your time! And to add to your list any chance of 960 on RHP, and especially on the android app to RHP.
960 on RHP is likely in some form, but is way down on the priorities right now, sorry.
Android App is at least 3 weeks away. Apologies for the delay - once my current obligations are cleared I am right back on in it.
A bit more on this - as clearly this isn’t being delivered as promptly as I had hoped - we are just tidying up the presentation now, then will be go to a beta.
First version will probably be a little feature light, but if there is a good uptake of the app, it will be expanded rapidly. (Achieving the first releasable candidate version is always the most time consuming.) I'll probably post a few screen shots over coming days to proves it’s not vapourware. 🙂