Originally posted by D43M0NVideo games don't cause violence. That is an absurd
Should video game players / government officials realize that they are games, not affecting real life?
hypothesis put forth by people looking for an easy target
to blame because they are unable to understand the
deeper issues troubling our youth.
It's about as preposterous as blaming rap music.
Dr. Cribs
Originally posted by shavixmirI hope you appologised to the cupboard when you'd cooled off a bit....
All programs on all computers can cause violence.
I was installing Office one day and it just wouldn't work. I ended up throwing the CD out the window and verbally abusing one of my cupboards.
only with the weak of mind, its not what you see, hear, that corupts only what you do, i love shoot em dead movies, but never in 50 years have i held a real gun. why because the movie is my escapeism, not the way i live, i agree with conservation, not because of watching bamby, but because of the arguement for,
Originally posted by CribsEspecially for you I will open a new thread "The causes and roots of violence in our society".
Video games don't cause violence. That is an absurd
hypothesis put forth by people looking for an easy target
to blame because they are unable to understand the
deeper issues troubling our youth.
It's about as preposterous as blaming rap music.
Dr. Cribs
I hope you guys, and of course all other RHP debaters, will give your opinion on this matter.
Originally posted by D43M0NBack in about 1994 or 95 I went out and got a bunch of guns and was going to start running around shooting every ogre with a grenade...
Should video game players / government officials realize that they are games, not affecting real life?
My friend said, “You should try Quake... Quake will let you do this with no risk of bodily harm”. I sold all my guns back, and purchased Quake.
Well that was fun for a bit... but next I started to get upset with Cyborg Monsters, and purchased more guns.
My friend said, "Look dude, you should buy QuakeII... that way you can shoot Cyborg Monsters all you want with no risk of bodily harm."
Sold back all the guns and purchased QuakeII.
That was ok for a while, but next I had a big beef with mind control creatures from another dimension. I was off to the store to purchase more guns, but figured I’d check with my bud first….
“Hey, dude. I am off to the store to purchase lots of guns cuz I have a real problems with mind control creatures from another dimension”.
He said Half-Life is the game for me, this way I could blow up mind control aliens from another dimension with no risk of bodily harm.
So, needless to say… every time I have a beef with something I ask my friend what is the best video game to help me vent… rather than rushing off to the store to purchase a small arsenal of weaponry.
Video games prevent violence… not promote! “Shoot Pixels, Not People”!
P-
Originally posted by PhlabibitHi Phlabibit.
Back in about 1994 or 95 I went out and got a bunch of guns and was going to start running around shooting every ogre with a grenade...
My friend said, “You should try Quake... Quake will let you do this with no risk of bodily harm”. I sold all my guns back, and purchased Quake.
Well that was fun for a bit... but next I started to get upset with C ...[text shortened]... of weaponry.
Video games prevent violence… not promote! “Shoot Pixels, Not People”!
P-
I like the story. However, you are assuming that aggression is the result of a drive expended through use. This is an antiquated Freudian superstition. In fact, aggression only stimulates further aggression, at least in the short term. Psychologists have never been able to convincing replicate an experiment where being exposed to, or engaging in, aggression at Time 1 reduces aggression at Time 2; rather, the results have consistently pointed in the opposite direction.
Cross-sectional correlations between virtual and real aggression (as opposed to experiments in the lab) are, however, instrinsically ambiguous: they could indicate either that virtual agression makes people more aggressive or that more aggressive people are drawn to more aggressive games. Running more complex studies that untangle the causality is logistically more difficult, time-consuming, and expensive. I don't know offhand how many have been done, if any. But, as virtual games become more and more realistic, I would guess that the stimulus from virtual to real aggression would be come more pronounced.
Originally posted by PawnokeyholeHey Pawnokeyhole!
Hi Phlabibit.
I like the story. However, you are assuming that aggression is the result of a drive expended through use. This is an antiquated Freudian superstition. In fact, aggression only stimulates further aggression, at least i ...[text shortened]... from virtual to real aggression would be come more pronounced.
I am sure there are people who shouldn't play these games, but I don't think getting rid of these games is a solution to violence in our society. Violent movies and TV shows are just as bad in my mind... if either is bad at all.
I myself really enjoy these games, when I HAD the time to play them before RHP... 😉 I think just like any other stimulant, different people react different ways. I will give you one example that does support your position... remember the movie 'Karate Kid' when it was in the theaters? Everyone went outside after the movie and they were play fighting. I got a laugh out of it and drove by the theater at 9 pm just to watch all the kids come out and play fight.
I think an interesting study would be this. 20 kids in one room playing a kids game like Mario Brothers... 20 kids in another room playing games like Quake. Now after an hour or so let them all go outside to the same playground and play for half an hour.
I am sure that the kids who had been playing more violent games will play more violent. I think it is up to parents to pick what video games their children play. Some games (Grand Theft Auto, etc.) are only sold to parents. I watched some 15-year-old kid try to buy it and the checkout teller wouldn't sell it to the kid.
So, yes... some will behave more violent in my mind. I will not let my children (should I ever have any) play the games I play until they are about 18. We all know this kid of mine will be off to another friend’s house to play them. I am not for banning games like this, there are a lot of things in life that we could protect the world from (Music, Movies, TV, Radio, etc.). I am not for that.
P-
Originally posted by Cribs
Video games don't cause violence. That is an absurd
hypothesis put forth by people looking for an easy target
to blame because they are unable to understand the
deeper issues troubling our youth.
It's about as preposterous as blaming rap music.
Dr. Cribs
I don't believe video games to cause violence. I do however believe it to be able to affect unique individuals that have a higher propensity for commiting act of violence, however it does not have the ability to convert an otherwise normal person to a violent person. The only affects video games can have is of a pornographic nature.
As for Rap, I believe that to have a substantially more effective influence on people. A bad influence on uneducated youths suffering from low self esteem. I would say it has the same effect on teenage men, that pop music has on teenage girls.
Originally posted by pcaspianIs this to say that if you take away the rap CD's from
As for Rap, I believe that to have a substantially more effective influence on people. A bad influence on uneducated youths suffering from low self esteem.
uneducated youth that you will then see a decrease
in violence among them?
If so, I disagree, but at least it would be something
that could conceivably be put to the test to see who is right.
If not, then your notion of causality is such that you
can claim anything causes violence, because it can't
be put to test.
Dr. Cribs
Originally posted by CribsHe was probobly talking about social reinforcement. You learn from your environment. If your environment is violent and everything around you talks about that violence, it is very likely you will as a human being adapt to the world around you.
Is this to say that if you take away the rap CD's from
uneducated youth that you will then see a decrease
in violence among them?
If so, I disagree, but at least it would be something
that could conceivably be put to the test to see who is right.
If not, then your notion of causality is such that you
can claim anything causes violence, because it can't
be put to test.
Dr. Cribs
Mike
Originally posted by rapalla7I think war veterans are a solid counterexample.
He was probobly talking about social reinforcement. You learn from your environment. If your environment is violent and everything around you talks about that violence, it is very likely you will as a human being adapt to the world around you.
Mike
They have lived in a real-world "violent video game"
with an extremely violent environment, many in the
most formative stages of their late teens and early
adulthood. But they are not a particulary violent
sector once they return to civilian life.
Dr. Cribs