Duffer: anybody who can beat you three times in a row.
Endgame: your last opportunity to miss a win or a draw.
Ethics, Chess: undefined (we could find no examples of this).
En Prise, To Leave: a method of relieving oneself of extraneous
material.
Fianchetto: an Italian method of developing bishops; popularized by
Russians.
Fischer, Robert: an American chess veteran who had been U.S.
Champion eight times. His victims accused him of bad manners; his
conquerors thought of him a fine sport.
Fish: a player who falls for all your traps and still wins.
Fool's Mate: the logical conclusion to any game of chess; a
chessplayer's spouse.
Foresight: the ability to play in only those tournaments you are sure
of winning.
Fork: "an instrument used chiefly for the purpose of putting dead
animals in one's mouth" (A. Bierce).
Gambit: any unsound sacrifice in the opening.
Good Bishop: your opponent's bishop.
Grandmaster: anyone who has reached the point in chess where he is
acclaimed for drawing all his games.
Grandmaster Draw: a friendly conclusion due to mutual fear.
Hypermodern Play: any opening system where an early checkmate is
impossible.
If-move: a method of shortening a typical correspondence game from
nine months to just eight months and three weeks.
Internet Chess: a method of playing chess in which you can pay a
monthly fee, tie up your phone line, all to play your neighbor across
the street.
Isolated Pawn: a pawn that will queen in the endgame (cf. Passed
Pawn).
J'adoube: 1. a phrase customarily emitted when you are caught
starting your opponent's clock on your move. 2. French for "What am I
doing?" If I move that piece I'm lost!"
Kibitzer: someone who gives good advice to your opponent and bad
advice to you.
King's Indian Reversed: naidni sgnik.
Lost Game: something your opponent had before he won.