Originally posted by MontyMooseFair time controls are whatever is agreed to before a game starts.
Stats for my fellow Texan, moon1969:
Wins by timeout 28 (17.28% )
Losses by timeout 0 (0.00% )
So in at least 17% of your games, the clock was important. 🙂
If you don't like time controls, don't accept challenges with time controls.
At a more basic level, if games were not time controlled, why would one simply stop moving in games one was clearly losing?
Have you not noticed that many players seem to move more frequently in games in which they have a clear advantage? This would reach ridiculous proportions were it not for the equitable time control system we have on RHP.
Originally posted by avalanchethecatI like the RHP time controls. Don't want to play a game for eternity either. I wasn't suggesting a site idea or to change any rule.
I'm sure there are others who feel the same as you. Perhaps you could create new and only accept invites on games with maximum time allowance, which I think is 21 days per move with a 28 day time-bank. That should leave you plenty of time to deal with vicissitudes, shouldn't it? You could also bring the issue up in the 'site ideas' forum and see whet ...[text shortened]... of potential problems with the idea myself, but what do I know, I can barely play the game.
I guess I was being fecetious about something not really important. It just struck me that the reason many RHP users give on their profile for claiming skulls is that "the clock is part of the game," as if the clock in correspondence chess is part of the game of chess when it really isn't.
But the time controls are a site rule and part of the contest, and one can lose a RHP contest if they let a skull appear. Clearly.
I would think the reasons that RHP users claim skulls is that they want the win, want to clear game load, don't want to play a game forever, etc. Not because the clock was some big factor in the game of chess, as it can be in OTB and blitz.
Originally posted by drdonI want time controls in correspondence chess for at least the reasons you mention, but I don't view such time controls as part of the game of chess. Such controls may very well determine the contest but are unrelated to chess?
Fair time controls are whatever is agreed to before a game starts.
If you don't like time controls, don't accept challenges with time controls.
At a more basic level, if games were not time controlled, why would one simply stop moving in games one was clearly losing?
Have you not noticed that many players seem to move more frequently in games in wh ...[text shortened]... reach ridiculous proportions were it not for the equitable time control system we have on RHP.
Originally posted by moon1969"But the time controls are a site rule and part of the contest"
I want time controls in correspondence chess for at least the reasons you mention, but I don't view such time controls as part of the game of chess. Such controls may very well determine the contest but are unrelated to chess?
followed by;
"but I don't view such time controls as part of the game of chess".
Slight contradiction, per chance?
-m. 😉
Originally posted by mikelomI was thinking the clock in correspondence chess is part of the "game" but not part of the "game of chess." Maybe a contradiction, as you say.
"But the time controls are a site rule and part of the contest"
followed by;
"but I don't view such time controls as part of the game of chess".
Slight contradiction, per chance?
[hidden]Or is chess not a contest?[/hidden]
-m. 😉
A loss due to the clock rule in correspondence chess is analagous to a soccer team forfeiting a game because they didn't show up for the match.
Originally posted by moon1969This 'unimportant" aspect of the site is a sticking point for many but I guess we'll have to agree to disagree in the latter half of this statement as I can't imagine how the site would work without time controls
I like the RHP time controls. Don't want to play a game for eternity either. I wasn't suggesting a site idea or to change any rule.
I guess I was being fecetious about something not really important. It just struck me that the reason many RHP users give on their profile for claiming skulls is that "the clock is part of the game," as if the clock in co ...[text shortened]... because the clock was some big factor in the game of chess, as it can be in OTB and blitz.
Originally posted by drdonI agree. Definitely need the RHP calendar time controls.
This 'unimportant" aspect of the site is a sticking point for many but I guess we'll have to agree to disagree in the latter half of this statement as I can't imagine how the site would work without time controls
As for me, I claim skulls because I want the win and to keep game load fluid. I don't consider the RHP calendar part of the game.
As suggested on another thread, RHP doesn't really have a clock. The site instead has a calendar.
"I claim skulls because the calendar is part of the game."
It's all still time control in the game, whether you're talking about minutes, hours, days or weeks. Postal chess even had time control on their games back in the good old bad old days. (For you kids that don't know what that is, it's how we played correspondence chess back before Al Gore invented the internet.) 🙂
If a couple of people just sit down and play an OTB game there may not be time controls in that game, but it's because of mutual agreement between the players. You can do that here too, since taking the skull is just an option except in tournaments. The skull is still there in case your opponent dies or something.
Originally posted by mwmillerLOL! I hope I never have the opportunity to claim a win in an OTB game because my opponent falls off the perch in the middle of a game!
It's all still time control in the game, whether you're talking about minutes, hours, days or weeks. Postal chess even had time control on their games back in the good old bad old days. (For you kids that don't know what that is, it's how we played correspondence chess back before Al Gore invented the internet.) 🙂
If a couple of people just sit down a ...[text shortened]... n except in tournaments. The skull is still there in case your opponent dies or something.
One has to be very careful in claiming victory in some games as e4 can induce a state of deep slumber that resembles death. Three cheers for clocks!!
Originally posted by moon1969I always had trouble getting the board and pieces into the envelope without changing the position of the pieces. 😞
I remember playing postal chess informally with friends. Put the move in an envelope, put an address and a stamp on the envelope, and drop the envelope in the mail.