Originally posted by Dr StrangeloveWhat's the difference really? I could have built a database with a huge amount of different moves and just follow it far enough into the game to be able to beat most people in chess.
Depends what you mean by "assisted".
Assisted as in 'engines'
or
'assisted' as in databases?
Hypothetically speaking, of course.
Originally posted by stockenExactly, and thats why use of databases should not be allowed on RHP!
What's the difference really? I could have built a database with a huge amount of different moves and just follow it far enough into the game to be able to beat most people in chess.
Hypothetically speaking, of course.
Originally posted by ChurchBusWhat's the point in playing another "human" assisted by a computer, assisted by a computer? Why not use the option: Computer vs. computer in your computer game options, if that's your cup of tea?
Anyone know of Chess sites that allow computer assisted games?
Edit: And yes, before anyone makes a remark, it's supposed to be: "assisted by a computer, assisted by a computer".
Originally posted by stockenShows a complete lack of understanding of the game of chess.
What's the difference really? I could have built a database with a huge amount of different moves and just follow it far enough into the game to be able to beat most people in chess.
Hypothetically speaking, of course.
D
Originally posted by RagnorakNo, I don't think so. If I have enough storage available (a few hundred Gigs is all I need really) I can build a heuristic database of "best" moves (of course, modifying it as I realise better moves) of up to say, 30 moves into the game (each move with 5-6 possible countermoves). From there, only the best of the best can really beat me. Right?
Shows a complete lack of understanding of the game of chess.
D
Of course, a heuristic database won't guarantee the best move every time, but it'll take me pretty damn close.
A database like that won't help you win the game completely, but it sure would help you get past obstacles that you may otherwise miss because you're tired or just not good enough.
I think using a database is a cheat if only part of the game. Since everyone is allowed to use them, I have no problem with that. I just don't see the point of playing another human assisted by someone/something else.
Originally posted by stockenWell the thing is that if you built the database you would have to make it from your own moves and games and would that help you if you are a bad player?
No, I don't think so. If I have enough storage available (a few hundred Gigs is all I need really) I can build a heuristic database of "best" moves (of course, modifying it as I realise better moves) of up to say, 30 moves into the game (each move with 5-6 possible countermoves). From there, only the best of the best can really beat me. Right?
Of course, ...[text shortened]... I just don't see the point of playing another human assisted by someone/something else.
Originally posted by stockenCan you actually do the maths for that? I think you're way off with your few hundred gigs.
No, I don't think so. If I have enough storage available (a few hundred Gigs is all I need really) I can build a heuristic database of "best" moves (of course, modifying it as I realise better moves) of up to say, 30 moves into the game (each move with 5-6 possible countermoves).
And how would you build this database?
And why only 5-6 possible moves for each position?
My comment about the complete lack of understanding was due to the fact that chess is pretty close to infinite. There are more possible games of chess than there are grains of sand on every beach in the world.
I stand by my comment.
D
Well, players here have claimed that their databases contain millions of grandmaster games plus all their own - plus prolly any others they could pick up along the way.......so there has to be a point at which a database becomes comparable to an engine does it not????
AND
Billions and billions of the possible infinite number of chess moves are complete non moves, eg,a1-a2-a3-a4-a5-a6 in succession would never be considered in a real game.
Originally posted by Dr StrangeloveOh sweet Mother of Dog!
Well, players here have claimed that their databases contain millions of grandmaster games plus all their own - plus prolly any others they could pick up along the way.......so there has to be a point at which a database becomes [b]comparable to an engine does it not????[/b]
The number of legal positions in chess is somewhere between 10^43 and 10^50. That is...
100,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000 possible chess positions. Lets divide that by say 4 million (being generous) games in somebody's database.
That is...
1/25,000,000,000,000,000,000,000,000,000,000,000,000,000,000 of the possible chess positions covered in the database and leaves...
99,000,000,000,000,000,000,000,000,000,000,000,000,000,006,000,000
remaining positions for the player to encounter and calculate on his own.
For an engine, there are zero positions for the player to calculate. How can you even equate the two, without having a complete lack of understanding of what you are talking about?
D