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Making flash stuff

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How hard is to create your own flash games and movies if you have right software ?

DS
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Originally posted by ivan2908
How hard is to create your own flash games and movies if you have right software ?
Quite difficult. The coding behind flash games is very complex, plus there's a lot of image rendering and graphical work to do when building one.

e

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Originally posted by ivan2908
How hard is to create your own flash games and movies if you have right software ?
when you say the right software you mean flash... that's the only software you need....

i've been using flash for around 6 months and it takes a little time getting used to... i would advise you to read a book on it and try it in flash at the same time.... this is not the kind of program you'll just pick up by loading up and having a go...

though its made by the same company, it is nothing like dreamweaver which is a fantastic program for its simplicity... flash is not simply, however, after a few weeks you'll get basic tweening (animation) off and once you've got that you'll be hooked...

how easy to write a game??? well, you'll have to use actionscript but the previous post isnt correct, it actually isnt that difficult a language and if you can already program in java or c you'll easily pick it up... then again, i guess if you can already program java or c you dont need flash!

you'll have to be patient with it.... but the end results are amazing, and you wouldnt believe how easy it is to insert animation into a web page...

btw... a flash developer is paid a lot of money so there's your incentive

apart from flash.... swish is another animated program.... supposedly its very good though i've never had a go myself

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Originally posted by eatmybishop
how easy to write a game??? well, you'll have to use actionscript but the previous post isnt correct, it actually isnt that difficult a language and if you can already program in java or c you'll easily pick it up... then again, i guess if you can already program java or c you dont need flash!
I didn't say actionscript was difficult to learn. I said the coding behind flash games is complex - as in the amount of scripting and graphical work you'd need to do.

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Originally posted by Daemon Sin
I didn't say actionscript was difficult to learn. I said the coding behind flash games is complex - as in the amount of scripting and graphical work you'd need to do.
forth is the way to go

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Originally posted by Daemon Sin
I didn't say actionscript was difficult to learn. I said the coding behind flash games is complex - as in the amount of scripting and graphical work you'd need to do.
the coding behind flash is actionscript....

as for the graphical work, flash can interpret a lot of that for you, it may not always be what you're after but it does quite a good job of it... for example, a bouncing ball would just consist of the ball at the top and on the ground, flash could work out the rest...

flash games are not greatly indepth, they usually consist of a simple layout with cartoon effects graphics... though, you are right, there is a great deal of coding going on in the background to make it all happen... this is not the program to use if you want to imitate such games as halo, then again, halo was designed by a team of world class developers probably using c or c++

i'm making it sound flash is a cheapie program with cheapie effects, but it couldnt be further from the truth, it is very complex, takes years to master and can do amazing things.... my point was compared to c or java, actionscript is not a difficult language to learn, but if you've never programmed, you've got a challenge...

i think we're kinda saying the same thing here, just from different perspectives....

Russ
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Originally posted by eatmybishop
i guess if you can already program java or c you dont need flash!
I would not agree with that at all. Flash is a necessary evil for any interactive real-times stuff on the web, regardless of other skills you may have.

Also, earlier versions of Actionscript are a complete nightmare (IMHO) only maturing with Actionscript 2, and now tightened up further in Actionscript 3 from what I have read. (Something I will delve into on the next version of the Blitz client)

"if you've never programmed, you've got a challenge"

I'll agree with that though.

-Russ

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Originally posted by eatmybishop
my point was compared to c or java, actionscript is not a difficult language to learn, but if you've never programmed, you've got a challenge...
c I never liked, but the ActionScript version that was included with Studio MX was much more difficult to learn than Java.
I was fresh out of varsity and suddenly had to learn some AS for a small project - it was a disaster.

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Originally posted by Crowley
c I never liked, but the ActionScript version that was included with Studio MX was much more difficult to learn than Java.
I was fresh out of varsity and suddenly had to learn some AS for a small project - it was a disaster.
Actionscript 2 was rolled out with MX.

-Russ

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Originally posted by Russ
Actionscript 2 was rolled out with MX.

-Russ
What did you use for the Blitz client?

And then I'm glad I didn't see the versions that came before it...

Russ
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AS 2 for client and server. (Now Java on the server) But at the time I looked at lots of AS 1 samples (from books I bought, and the web) which were horrible. The Java like/OO syntax of AS2 was a huge help.

-Russ

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Originally posted by Russ
AS 2 for client and server. (Now Java on the server) But at the time I looked at lots of AS 1 samples (from books I bought, and the web) which were horrible. The Java like/OO syntax of AS2 was a huge help.

-Russ
Hmm, then I must have first used the release before MX. There were no class and extends keywords.

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I derived my anwser from your postings. Therefore, I resign, I won't make flash stuff.

N

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Originally posted by ivan2908
I derived my anwser from your postings. Therefore, I resign, I won't make flash stuff.
You'll have to stick to ASCII art.

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Sicilian Sausage

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Originally posted by Nordlys
You'll have to stick to ASCII art.

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FLash b@stard!

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