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Medieval Diplomacy

Medieval Diplomacy

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Although the cost for being Royal will not be a problem, I agree with the Marauder here that it might be fairer to play our first game on equal basis as none of us have previous experience with this variant.

I am looking forward to start playing though ...

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Originally posted by Nemesio
Doesn't being a royal give a person a distinct advantage in the game because
they can annex far more places and thus gain income at a much greater rate?

Nemesio
Eventually you'll want to uprgrade to royal status. Commoners can only have 7 income generating provinces and cannot hire commanders. Royals can have 70 income generating provinces and can hire commanders. But as everyone starts with only 3 to 5 provinces, there's no great advantage to being a royal until you've acquired more than 7 provinces. You could upgrade your account to royal status at that time.

I agree with No.1 that a random allocation would be the best way to go at this time. Otherwise we'd have to come up with some system to decide who gets to pick first, etc. It's simpler to just go random.

Therefore: I am requesting that everyone send me their email address. Either PM it to me, or send me an email at rob_wingett@hotmail.com

Once I've got everyone's email address, I'll send them in to the GM and request random realms.

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Originally posted by Nemesio
Doesn't being a royal give a person a distinct advantage in the game because
they can annex far more places and thus gain income at a much greater rate?

Nemesio
I just remembered a strategy that commoners can employ to partially offset their limitation of having only 7 income generating provinces. They can pillage their own, remaining provinces.

You need a very small army stationed in the provinces you are unable to annex. Every other turn they can pillage that province and get the income for it. You can't do it every turn, because the next turn the province will be damaged and will only produce 75% of its income if you pillage it again (the income goes down an additional 25% for each consecutive turn you pillage it). The province would need one turn to "heal" back to 100%, so you could only do it every other turn.

So this means that with some careful planning, a commoner can have 7 provinces producing income at 100%, while the remaining provinces provide income at an effective 50% rate.

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Originally posted by NicolaiS
Although the cost for being Royal will not be a problem, I agree with the Marauder here that it might be fairer to play our first game on equal basis as none of us have previous experience with this variant.

I am looking forward to start playing though ...
I agree - playing the first game on an even level would be the fair way to start things....

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Has anyone had a chance to download the Diploware and take a look at the tutorial yet?

The game is not nearly as complicated as the rules would lead you to believe (you only need to know about 10% of that information to get underway), but it might seem a little overwhelming to someone approaching it for the first time.

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I know there is very little chance of three people dropping out, but would you add me to the waiting list anyway please?

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Originally posted by rwingett
Has anyone had a chance to download the Diploware and take a look at the tutorial yet?

The game is not nearly as complicated as the rules would lead you to believe (you only need to know about 10% of that information to get underway), but it might seem a little overwhelming to someone approaching it for the first time.
I havn't yet. I'll do it now!

1 edit
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Originally posted by rwingett
Anyone familiar with the old Avalon Hill game, Diplomacy? Medieval Diplomacy is an online game that is very similar to that game in many respects, but is much more detailed. Each player takes the part of one of 24 medieval kingdoms. It's a turn based game, with a new turn being played once per week. Each player executes all their orders for that turn and u ...[text shortened]... eeing your dirty peasants trampled beneath my charging knights.

http://www.agegames.com/mw/
Sounds good...I'll play

edit: damn saw waiting list...add me on anyway please...just in case

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All 23 realms are spoken for at this time. The waiting list is (in order):

Ivangrice
Edwardipov
UmbrageOfSnow
Freddie2004

Even if you guys don't get to start with a kingdom, someone may drop out during the course of the game and you could take over their realm.

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Originally posted by rwingett
Has anyone had a chance to download the Diploware and take a look at the tutorial yet?

The game is not nearly as complicated as the rules would lead you to believe (you only need to know about 10% of that information to get underway), but it might seem a little overwhelming to someone approaching it for the first time.
I've looked at some of it at least. I'm not sure if I finished it.

Did you ever e-mail me about the game Rob? I haven't received the e-mail.

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Originally posted by AThousandYoung
I've looked at some of it at least. I'm not sure if I finished it.

Did you ever e-mail me about the game Rob? I haven't received the e-mail.
What email? I'm still waiting on 5 people to send me their emails before I can send the complete list in. Nothing's going to happen over the weekend anyway. I should hear something from Agegames tomorrow.

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l had a look at it & downloaded the files. Looks like it will be a lot of fun.

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my kid likes this game. kind of a D&D-meets-A&A thingy. comes on the recent Debian Linux release or you can download windows/etc. versions.

the first scenario we tried, we were the good guys; the next, we were bad (necromancers leading skeletons and ghosts against troll whelps and ogres).

http://www.wesnoth.org/


"The Battle for Wesnoth is a free, turn-based strategy game with a fantasy theme.

Fight to regain the throne of Wesnoth, of which you are the legitimate heir, or use your dread power over the Undead to dominate the land of mortals, or lead your glorious Orcish tribe to victory against the humans who dared despoil your lands … Wesnoth has many different sagas waiting to be played out. You can create your own custom units, and write your own scenarios – or even full-blown campaigns. You can also challenge your friends – or strangers – and fight multi-player epic fantasy battles."

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Originally posted by rwingett
Even if you guys don't get to start with a kingdom, someone may drop out during the course of the game and you could take over their realm.
Or perhaps you could offer your advisory services.

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Originally posted by Bosse de Nage
Or perhaps you could offer your advisory services.
Once we're underway, I plan to start a thread giving people strategy tips and rules advice.

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