I'm involved in a tournament game with a 7 day timeout. The other player has been taking every possible amount of that 7 days to move. The game began in early July 2007 and now in its 10th MONTH. While I realize that this is an email correspondence site, I think it's irresponsible for someone to hold a tournament hostage for 10 MONTHS because they either took on too many games or simply can't move often enough. Is there any way we can institute a configurable per game timeout that says if the game is not over, say, in 3 months, it's declared that the person who took the most time is the loser?
Originally posted by rdhopecaWait, why not call it a 7 day timeout... but only make it 5 days?
I'm involved in a tournament game with a 7 day timeout. The other player has been taking every possible amount of that 7 days to move. The game began in early July 2007 and now in its 10th MONTH. While I realize that this is an email correspondence site, I think it's irresponsible for someone to hold a tournament hostage for 10 MONTHS because they eithe ...[text shortened]... t over, say, in 3 months, it's declared that the person who took the most time is the loser?
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Originally posted by rdhopecaSo, the guy should have his games forfiet for following the rules......i like your style. I think anyone who moves in a game against me, should lose for the shear audacity of thinking they can take me on....let's do that too π
I'm involved in a tournament game with a 7 day timeout. The other player has been taking every possible amount of that 7 days to move. The game began in early July 2007 and now in its 10th MONTH. While I realize that this is an email correspondence site, I think it's irresponsible for someone to hold a tournament hostage for 10 MONTHS because they eithe ...[text shortened]... t over, say, in 3 months, it's declared that the person who took the most time is the loser?
I do think that there must be something that can be done about that problem. If it only inconvenienced one player, I would say forget it, but it holds up a tournament for 10 months and likely longer than a year. It inconveniences a whole bunch of players. That is highly unsportsman-like, inconsiderate, petty, mean, narrow, and small-minded. I don't know what the solution is, but I'd like to see that problem addressed somehow.
I've had players refuse to move when facing, say, a forced mate in 3 by using up their timebank as well as all their vacation days, but I don't care since I will win eventually and I can wait out their silliness, after which they go immediately on my ignore list. However, I have no way of ignoring them in tournaments, other than declining to enter if I see that they have entered.
It's ridiculous to have a tournament go on for years because of the mean-spirited actions of a jerk. Is there a way simply to quit the tournament? If such a thing could occur in an OTB tournament, I'd resign and walk away, then protest to the governing body.
Originally posted by rdhopecaI did notice your oldest game is a tourney game, but the tournament is not being held up since you did not advance.
I'm involved in a tournament game with a 7 day timeout. The other player has been taking every possible amount of that 7 days to move. The game began in early July 2007 and now in its 10th MONTH. While I realize that this is an email correspondence site, I think it's irresponsible for someone to hold a tournament hostage for 10 MONTHS because they eithe ...[text shortened]... t over, say, in 3 months, it's declared that the person who took the most time is the loser?
Seven-O Split XIII
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Originally posted by rdhopecaHolding the tournament hostage for 10 months when the tournament has only been started 10 months ago? Does that mean all other players have finished their games within a few days?
I'm involved in a tournament game with a 7 day timeout. The other player has been taking every possible amount of that 7 days to move. The game began in early July 2007 and now in its 10th MONTH. While I realize that this is an email correspondence site, I think it's irresponsible for someone to hold a tournament hostage for 10 MONTHS because they eithe ...[text shortened]... t over, say, in 3 months, it's declared that the person who took the most time is the loser?
Originally posted by rdhopecaIs it me? if so just message me and I will move for you π !
I'm involved in a tournament game with a 7 day timeout. The other player has been taking every possible amount of that 7 days to move. The game began in early July 2007 and now in its 10th MONTH. While I realize that this is an email correspondence site, I think it's irresponsible for someone to hold a tournament hostage for 10 MONTHS because they eithe t over, say, in 3 months, it's declared that the person who took the most time is the loser?
If it is a game, and not a tournament, it can't be me this time !
Originally posted by AttilaTheHornWe do all agree to the time limit at the start of these tournaments !
I do think that there must be something that can be done about that problem. If it only inconvenienced one player, I would say forget it, but it holds up a tournament for 10 months and likely longer than a year. It inconveniences a whole bunch of players. That is highly unsportsman-like, inconsiderate, petty, mean, narrow, and small-minded. I don't kno ...[text shortened]... occur in an OTB tournament, I'd resign and walk away, then protest to the governing body.
Any response to complaints concerning infractions of "not moving quickly enough" are not very sympathetic since there is nothing that can be done AND the parties playing the game agreed to such terms when they entered the game or tournament since all parties are aware of the time constraints before entering any games (except perhaps clan games).
Even if moving at the last possible second is unsportsmanlike, rude, nasty mean or whatever other term one wishes to use, such play is within the agreed rules of the game played.
Just think about it, how would RHP enforce a system to punish players for not moving as "quickly enough"? What is the speed that a reasonable person moves? Who would enforce these rules? How would the site inform players of these rules to move? All these questions have already been answered by the time constraints that already exist.
The current rules are clear, concise, simple and easily followed - each game has time limits. These time limites ARE a reasonable time (in fact, these are the time constraints that the players agreed upon). If a player fails to move within those time limits, he forfeits the game. No appeals, no meddling from any outside players, just a clock ticking away.
Though I offered some explanations for why complaints about alleged 'slow' or 'not normal' movement was a bad idea, this was not, and never has been, the main thrust of my argument. Rather, it was simply more reason for not raising such complaints.
I can say that I have personally played several people who suddenly stopped moving or only move at the last possible moment. I find these games rather frustrating but understand that there is nothing that can be done. I agreed to the time limits and now must abide by them.
Originally posted by rdhopecaHow about a great big red "I WIN" button? That way you'd never have to be bothered by anyone else's foolishness ever again.
I'm involved in a tournament game with a 7 day timeout. The other player has been taking every possible amount of that 7 days to move. The game began in early July 2007 and now in its 10th MONTH. While I realize that this is an email correspondence site, I think it's irresponsible for someone to hold a tournament hostage for 10 MONTHS because they eithe ...[text shortened]... t over, say, in 3 months, it's declared that the person who took the most time is the loser?
Originally posted by surtismYes, you're right. There are plenty of time controls from which to choose. Just pick one you can live with.
If people like short tourni's then enter the 1 day move 0 timebank. If they enter a 7 day move tourni then they should avoid showing their own ignorance by complaining when people utilise the time. Get over it.