(Hello Juaco. Here is a translation of Rhymester's reply. I hope this
helps. ......)
Hola Juaco. Aquí está una traducción de la contestación de Rhymester.
Espero que esto ayude.
La autorización, si usted no entiende la explicación intentemos
mantenerla fácil:
Si usted bate a un jugador alineado más alto usted consigue
porciones de puntas.
Si usted bate a un jugador alineado más bajo usted no consigue
tantas puntas.
Si usted pierde a un jugador alineado más bajo usted pierde
porciones de puntas.
Si usted pierde a un jugador alineado más alto usted no pierde tantas
puntas.
Recuerdos, Kingprawn
Which takes us back to the beginning...
Players are rated using the following formula:
New Rating = Old Rating + K * (1 - Win Expectancy)
K is a constant (32 for 0-2099, 24 for 2100-2399, 16 for 2400 and
above)
The Win Expectancy is calculated using the following formula:
Win Expectancy = 1 / (10^((OpponentRating-YourRating)/400)+1)
The Win Expectancy is used in the rating calculation but is interesting
on its own. For example, the calculation below is for a rating difference
of 200. This shows that if you have a rating 200 points higher than
another player, you can expect to beat them, on average, three times
for each four games played.
Win Expectancy = 1 / (10^(-200/400)+1) = 0.76
Note: ^ = "to the power of", e.g. 2^3=8.
But basically, from my understanding you can't gain or loose more
than about 30 points in any one game.