Think the following idea has been mentioned before, but given all the latest
discussions on timeouts, I'll toss it out again.
How about giving two options for dealing with timeouts:
1) our standard "claim victory".
2) a second choice of "delete game" - regardless of stage.
If done, have for each one a confirming pop up box that clearly states the
consequences of each action on ratings.
Mark,
This would be a great option, since I don't feel it is fair with all of
these T/O victories since the game can last easily over one year and
there is no way possible to predict your work/holiday schedules that far
in advance.
Of course, the players should discuss the reason in advance with each
other, if possible. There is the possibility that one may become ill
and that person may not know anyone else who is active on this site.
I am mostly interested in the games where less than 10 moves have
been made and the positions are still even.
if the option was given to the player when they have the opportunity to
claim a victory, then the player could decide if it is fair to claim the
victory or not. This should not apply to any tournament games!
Sincerely,
Harri / Luck
I actually have a question about deleted games - how many moves
need to be made before the game can no longer be deleted? I was
challenged last night by someone, and after three half-moves I had
to go get dinner. When I came back, it was my turn, but when I tried
to make my next move, I was disappointed to find that the game had
been deleted. Does anyone know what the limitations are for deleting
new games?
-mike