1. DonationLuck
    TEA PARTY MEMBER
    St Maarten, Neth Ant
    Joined
    21 Jun '02
    Moves
    1045183
    30 Dec '02 14:291 edit
    Could we have a tournament with the following rules:

    The start and ending times should be announced in advance.

    5 points for a win
    3 Points for a draw
    2 Points for a loss
    1 Point for a unfished game
    0 Points for a T/O loss

    Sincerely,

    Harri
    a.k.a. Luck
  2. Joined
    19 Aug '02
    Moves
    101220
    30 Dec '02 15:02
    Sounds good 🙂

    mike
    the klingon
  3. Joined
    29 Jul '01
    Moves
    60863
    30 Dec '02 15:14
    3 points for a draw and 4 for a win? I'm not sure how much of an incentive that would make to go for a win. Perhaps it would be better to have 5 points for the win.

    But rather than a new tournament, I would like to see an RHP league. Or perhapse 3 leagues. With promotion and relegation between them.

    Perhaps it's just because it's early days in each tournament but I don't think RHP lends itself necessarily that well to the excitement of tournament play. By it's nature, it is a correspondence chess site which means that the tournaments take a long time to finish and, to my mind, lose some of the excitement.

    Speedy tournaments lasting 1 weekend sound like fun...but why not play to the strength's of RHP and the nature of RHP.

    A league by definition takes a while to complete (like a season in football or whatever). There would be crunch relegation battles and hugely interesting battles at the top of the table.

    I haven't thought it through fully (evidently) but perhaps there could be a Division 3, a Division 2, and a Division 1.

    I also think, with regards to tournaments that as well as, or perhaps even in place of, a timeout per move there should be a timeout per whole game. For instance. Rather than saying there is a 3 day timeout, say that each game must be completed within a month. The length of timeout per move gives little indication as to how long the match will last. For instance, a 7 day timeout per move game could be completed within 3 days between 2 fast playing peeps, whereas a 1 day timeout per move could, if the game lasted 40 moves take nearly 3 months (80 days)!!! Clearly, this timeout per game idea is open to abuse, and needs refining. But it is an attempt to sort of standardise the speed of tournament play.

    So yep. An RHP league set up might be interesting.

    Mark
  4. DonationLuck
    TEA PARTY MEMBER
    St Maarten, Neth Ant
    Joined
    21 Jun '02
    Moves
    1045183
    30 Dec '02 15:21
    Mark,
    I changed it to 5 points for the win, you were right.

    The staring and ending time for the tournament is exactly what you stated with order words, for example one month max for the tournament!

    Sincerely,

    Harri,
    a.k.a. Luck
  5. SubscriberRuss
    RHP Code Monkey
    RHP HQ
    Joined
    21 Feb '01
    Moves
    2417
    30 Dec '02 21:05
    Originally posted by T1000

    I haven't thought it through fully (evidently) but perhaps there could be a Division 3, a Division 2, and a Division 1.
    So yep. An RHP league set up might be interesting.

    Mark
    I will think it through for you. It is an interesting idea. 🙂

    While I'm posting, I will give you a little update of what is coming up(what I have been working on)

    -Game Names
    -'Set Piece' games, unrated games started from any position (this has taken a lot of work) If anyone can provide me with FENs and a position name that they would like to be included, that would be great.
    -Optional board coordinates

    -Russ
  6. Joined
    29 Jul '01
    Moves
    60863
    31 Dec '02 18:46
    Seeing as though you do so much for us, heere's a few...by no means a complete list.

    ~~1.e4 Openings

    Ruy Lopez
    r1bqkbnr/pppp1ppp/2n5/1B2p3/4P3/5N2/PPPP1PPP/RNBQK2R b KQkq - 0 2

    French Defence (the Fen below is only for 1.e4 e6 2.d4 d5)
    rnbqkbnr/ppp2ppp/4p3/3p4/3PP3/8/PPP2PPP/RNBQKBNR w KQkq d6 0 2

    Petroff's Defence (the Fen below is up to 4...Nxe4)
    rnbqkb1r/ppp2ppp/3p4/8/4n3/5N2/PPPP1PPP/RNBQKB1R w KQkq - 0 4

    Caro-Kann (the Fen below is only for 1.e4 c6 2.d4 d5)
    rnbqkbnr/pp2pppp/2p5/3p4/3PP3/8/PPP2PPP/RNBQKBNR w KQkq d6 0 2

    Pirc Defence (the Fen below is for the moves 1.e4 d6 2.d4 g6 3.Nf3)
    rnbqkbnr/ppp1pp1p/3p2p1/8/3PP3/2N5/PPP2PPP/R1BQKBNR b KQkq - 0 2

    Sicilian Defence, Najdorf Variation rnbqkb1r/1p2pppp/p2p1n2/8/3NP3/2N5/PPP2PPP/R1BQKB1R w KQkq - 0 5

    Sicilian Defence, Dragon Variation
    rnbqkb1r/pp2pp1p/3p1np1/8/3NP3/2N5/PPP2PPP/R1BQKB1R w KQkq - 0 5

    King's Gambit (only 1.e4 e5 2.f4)
    rnbqkbnr/pppp1ppp/8/4p3/4PP2/8/PPPP2PP/RNBQKBNR b KQkq f3 0 1

    Two Knights Defence
    r1bqkb1r/pppp1ppp/2n2n2/4p3/2B1P3/5N2/PPPP1PPP/RNBQK2R w KQkq - 0 3

    Italian Game
    r1bqk1nr/pppp1ppp/2n5/2b1p3/2B1P3/5N2/PPPP1PPP/RNBQK2R w KQkq - 0 3

    Sicilian Defence, Nc6 Variation
    r1bqkbnr/pp1ppppp/2n5/2p5/4P3/5N2/PPPP1PPP/RNBQKB1R w KQkq - 0 2

    Sicilian Defence, Alapin Variation
    rnbqkbnr/pp1ppppp/8/2p5/4P3/2P5/PP1P1PPP/RNBQKBNR b KQkq - 0 1

    Sicilian Defence, Closed Variation
    rnbqkbnr/pp1ppppp/8/2p5/4P3/2N5/PPPP1PPP/R1BQKBNR b KQkq - 0 1

    Sicilian Defence, Smith-Morra Gambit (1.e4 c5 2.d4 cxd4 3.c3)
    rnbqkbnr/pp1ppppp/8/8/3pP3/2P5/PP3PPP/RNBQKBNR b KQkq - 0 2

    Alekhine's Defence, Normal Variation (the Fen below is only up to 3.d4)
    rnbqkb1r/pppppppp/8/3nP3/3P4/8/PPP2PPP/RNBQKBNR b KQkq d3 0 2

    Vienna Game (1.e4 e5 2.Nc3)
    rnbqkbnr/pppp1ppp/8/4p3/4P3/2N5/PPPP1PPP/R1BQKBNR b KQkq - 0 2

    ~~1.d4 Openings

    Queen's Gambit Accepted (the Fen below is only up to 2...dxc4)
    rnbqkbnr/ppp1pppp/8/8/2pP4/8/PP2PPPP/RNBQKBNR w KQkq - 0 2

    Indian Defence (the Fen below is only for 1.d4 Nf3 2.c4)
    rnbqkb1r/pppppppp/5n2/8/2PP4/8/PP2PPPP/RNBQKBNR b KQkq c3 0 1

    Trompowsky Attack (1.d4 Nf3 2.Bg5)
    rnbqkb1r/pppppppp/5n2/6B1/3P4/8/PPP1PPPP/RN1QKBNR b KQkq - 0 1

    Nimzo-Indian Defence (as far as 3...Bb4)
    rnbqk2r/pppp1ppp/4pn2/8/1bPP4/2N5/PP2PPPP/R1BQKBNR w KQkq - 0 3

    King's Indian Defence (as far as 3.Nc3)
    rnbqkb1r/pppppp1p/5np1/8/2PP4/2N5/PP2PPPP/R1BQKBNR b KQkq - 0 2

    King's Indian Defence, Classical Variation (as far as 4...d6)
    rnbq1rk1/ppp1ppbp/3p1np1/8/2PPP3/2N2N2/PP3PPP/R1BQKB1R w KQ - 0 5

    Slav Defence (1.d4 d5 2.c4 c6 3.Nc3 Nf6 4.Nf3)
    rnbqkb1r/pp2pppp/2p2n2/3p4/2PP4/2N2N2/PP2PPPP/R1BQKB1R b KQkq - 0 3

    Queen's Gambit, Marshall Variation (only as far as 1.d4 d5 2.c4 Nf6)
    rnbqkb1r/ppp1pppp/5n2/3p4/2PP4/8/PP2PPPP/RNBQKBNR w KQkq - 0 2

    Queen's Pawn Game (1.d4 d5 2.Nc3 Nf6)
    rnbqkb1r/ppp1pppp/5n2/3p4/3P4/2N5/PPP1PPPP/R1BQKBNR w KQkq - 0 2

    Dutch Defence (only 1.d4 f5)
    rnbqkbnr/ppppp1pp/8/5p2/3P4/8/PPP1PPPP/RNBQKBNR w KQkq f6 0 1

    Benoni Defence (only as far as 1.d4 Nf6 2.c4 c5 3.d5)
    rnbqkb1r/pp1ppppp/5n2/2pP4/2P5/8/PP2PPPP/RNBQKBNR b KQkq - 0 2

    ~~Other Openings

    King's Indian Attack, Barcza Opening (1.Nf3 d5 2.g3 Nf6 3.Bg2 c6 4.0-0)
    rnbqkb1r/pp2pppp/2p2n2/3p4/8/5NP1/PPPPPPBP/RNBQ1RK1 b kq - 0 3

    King's Indian Attack, Symmetrical Defence (1.Nf3 Nf6 2.g3 g6)
    rnbqkb1r/pppppp1p/5np1/8/8/5NP1/PPPPPP1P/RNBQKB1R w KQkq - 0 2

    King's Indian Attack, Reti Opening (just 1.Nf3 d5 2.c4)
    rnbqkbnr/ppp1pppp/8/3p4/2P5/5N2/PP1PPPPP/RNBQKB1R b KQkq c3 0 2

    Polish Opening (1.b4)
    rnbqkbnr/pppppppp/8/8/1P6/8/P1PPPPPP/RNBQKBNR b KQkq b3 0 1

    Bird's Opening (1.f4)
    rnbqkbnr/pppppppp/8/8/5P2/8/PPPPP1PP/RNBQKBNR b KQkq f3 0 1

    English Opening, Bremen (1.c4 e5)
    rnbqkbnr/pppp1ppp/8/4p3/2P5/8/PP1PPPPP/RNBQKBNR w KQkq e6 0 2

    ~~Some Fun (and several unsound!) Openings and Gambits

    Benko Gambit
    rnbqkb1r/p2ppppp/5n2/1ppP4/2P5/8/PP2PPPP/RNBQKBNR w KQkq b6 0 4

    Petroff's Defence, Cochrane Gambit
    rnbqkb1r/ppp2Npp/3p1n2/8/4P3/8/PPPP1PPP/RNBQKB1R b KQkq - 0 3

    Danish Gambit (1.e4 e5 2.d4 exd4 3.c3)
    rnbqkbnr/pppp1ppp/8/8/4P3/2p5/PP3PPP/RNBQKBNR w KQkq - 0 4

    Evans Gambit
    r1bqk1nr/pppp1ppp/2n5/2b1p3/1PB1P3/5N2/P1PP1PPP/RNBQK2R b KQkq b3 0 4

    Halloween Attack (also called the Leipzig Gambit)
    r1bqkb1r/pppp1ppp/2n2n2/4N3/4P3/2N5/PPPP1PPP/R1BQKB1R b KQkq - 0 4

    Latvian Gambit
    rnbqkbnr/pppp2pp/8/4pp2/4P3/5N2/PPPP1PPP/RNBQKB1R w KQkq f6 0 3

    Pegatello (Fried Liver) Attack (1.e4 e5 2.Nf3 Nc6 3.Bc4 Nf6 4.Ng5 d5 5.exd5 Nxd5 6.Nxf7)
    r1bqkb1r/ppp2Npp/2n5/3np3/2B5/8/PPPP1PPP/RNBQK2R b KQkq - 0 6

    King's Gambit, Falkbeer Gambit
    rnbqkbnr/ppp2ppp/8/3pp3/4PP2/8/PPPP2PP/RNBQKBNR w KQkq d6 0 3

    King's Gambit Accepted, Muzio Gambit (as far as 6...Qf6)
    rnb1kbnr/pppp1p1p/5q2/8/2B1Pp2/5Q2/PPPP2PP/RNB2RK1 w kq - 0 7

    King's Indian Defence, Four Pawns Attack
    rnbq1rk1/ppp1ppbp/3p1np1/8/2PPPP2/2N2N2/PP4PP/R1BQKB1R b KQ - 0 6

    Ruy Lopez, Schliemann Variation (this one's for Dave!!)
    r1bqkbnr/pppp2pp/2n5/1B2pp2/4P3/5N2/PPPP1PPP/RNBQK2R w KQkq f6 0 4

    Mark



  7. Joined
    19 Aug '02
    Moves
    101220
    01 Jan '03 11:44
    Originally posted by T1000
    3 points for a draw and 4 for a win? I'm not sure how much of an incentive that would make to go for a win. Perhaps it would be better to have 5 points for the win.

    But rather than a new tournament, I would like to see an RHP league. Or perhapse 3 leagues. With promotion and relegation between them.

    Perhaps it's just because it's early days in each to ...[text shortened]... dise the speed of tournament play.

    So yep. An RHP league set up might be interesting.

    Mark
    I like Mark's idea.

    The league could be in a similar manner to the Alpha Grand Tournment. Where in each division everyone plays everyone else at least twice. With the added incentive for fast play, any unfinshed games at the end of the league penalise both players.

    I think three divisions of equal size with perhaps a premiere league (depending on numbers). In the premiere league there would be more games per player.

    As far as the structure my suggestion would be:

    Division 3, 2, 1 have 16 players. Everyone plays everone else twice, a total of 30 games.

    Premiere league have 8 players. Everyone plays everone else four times, a total of 28 games.

    A four player promotion/relegation zone in each division.

    Initally all interested players would be put into the divisions based on ranking. The 'next season' new entrants would have to start in division three and work their way up. As numbers increase the promotion/relegation zone increases, allowing more players to move up or down the ladder.

    Any thoughts ?

    mike
    the klingon

  8. Joined
    29 Jul '01
    Moves
    60863
    03 Jan '03 16:20
    Originally posted by T1000
    Seeing as though you do so much for us, heere's a few...by no means a complete list.

    ~~1.e4 Openings

    [b]Ruy Lopez

    r1bqkbnr/pppp1ppp/2n5/1B2p3/4P3/5N2/PPPP1PPP/RNBQK2R b KQkq - 0 2

    French Defence (the Fen below is only for 1.e4 e6 2.d4 d5)
    rnbqkbnr/ppp2ppp/4p3/3p4/3PP3/8/PPP2PPP/RNBQKBNR w KQkq d6 0 2

    Petroff's Defence (the Fen ...[text shortened]... for Dave!!)
    r1bqkbnr/pppp2pp/2n5/1B2pp2/4P3/5N2/PPPP1PPP/RNBQK2R w KQkq f6 0 4

    Mark



    [/b]
    Actually, instead (or best of all as well as) preset boards there could be an option to set up the board using whatever FEN you like. Any would be "accepter" of the game would have the chance to look at the board and how it is set up before accepting.

    Mark
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